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  <title>SmaugMuds - Topic: How do I add a new coded spell?</title>
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   <title>How do I add a new coded spell?</title>
   <link>https://smaugmuds.afkmods.com/topic/how-do-i-add-a-new-coded-spell-514/&amp;p=2068#p2068</link>
   <description> This is a guide for how to create a new coded spell in AFKMud. Coded spells ( those not simply created using sset ) usually require the following steps in Smaug: 1. The code for the spell itself. 2. A DECLARE_SPELL_FUN statement in mud.h. 3. 2 entries to the spell tables in tables.c. AFKMud does not require steps 2 and 3, but step one must be handled differently. For a coded spell to work, it must be of type SPELLF. Smaug example: ch_ret some_magic( int sn, int level, CHAR_DATA *ch, void *</description>
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   <pubDate>Wed, 7 Jan 2004 13:00:27 CST</pubDate>
   <category>AFKMud Support &amp; Development</category>
   <author>nobody@example.com (Samson)</author>
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