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  <title>SmaugMuds - Topic: Suggestion:compare items in shops</title>
  <link>https://smaugmuds.afkmods.com/index.php?a=rssfeed&amp;t=712</link>
  <description>The largest Smaug community resource site. - Need a command to compare items in</description>
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   <title>Suggestion:compare items in shops</title>
   <link>https://smaugmuds.afkmods.com/topic/suggestioncompare-items-in-shops-712/&amp;p=3012#p3012</link>
   <description>I didn&#039;t mean to limit the justice system to thieves although I did sort of point them out as my prime example.    The biggest problem with having this kind of a system is the implementation. Now we are talking about a system where every player character has a whole set of skills that need to be tracked. Let&#039;s face it, if everyone can steal then soon everyone will want to be able to attempt assassinations, make weapons and armor, craft other items, hunt food, etc. That is a whole different type </description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/suggestioncompare-items-in-shops-712/&amp;p=3012#p3012</guid>
   <pubDate>Tue, 23 Nov 2004 07:57:01 CST</pubDate>
   <category>Alsherok MUD Forum</category>
   <author>nobody@example.com (Amalric)</author>
  </item>
  <item>
   <title>Suggestion:compare items in shops</title>
   <link>https://smaugmuds.afkmods.com/topic/suggestioncompare-items-in-shops-712/&amp;p=3009#p3009</link>
   <description>Two separate and very intereseting ideas here. With the first, since the code is already present to do a compare of two items (initiated by a player), it would seem to be fairly straight-forward to compare each item for sale against the item (in the same wear slot) being worn by the player.  Then simply have an indicator such as &amp;gt;, &amp;lt;, or - if its better, worse or the same. As for the thieving, the behavior is much better and more realistic.  But why limit it to thieves?  Any person could walk </description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/suggestioncompare-items-in-shops-712/&amp;p=3009#p3009</guid>
   <pubDate>Mon, 22 Nov 2004 09:35:14 CST</pubDate>
   <category>Alsherok MUD Forum</category>
   <author>nobody@example.com (Gwareth)</author>
  </item>
  <item>
   <title>Suggestion:compare items in shops</title>
   <link>https://smaugmuds.afkmods.com/topic/suggestioncompare-items-in-shops-712/&amp;p=2916#p2916</link>
   <description> Insane idea... Behavior matrix. Take where you were going, but lets make it a table: Good   Neutral   Evil Law Passive Chaotic Each field would be a char field, so we&#039;re only using -127 to 128 (or whatever the range is) This allows for things to be a bit more dynamic. Lets say an NPC witnessed a mob commit theft. If they had more row points in Passive, they won&#039;t say anything. However, lets take good - neutral - evil into consideration Good/Passive, the mob might make a small att</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/suggestioncompare-items-in-shops-712/&amp;p=2916#p2916</guid>
   <pubDate>Thu, 23 Sep 2004 13:33:39 CDT</pubDate>
   <category>Alsherok MUD Forum</category>
   <author>nobody@example.com (Xorith)</author>
  </item>
  <item>
   <title>Suggestion:compare items in shops</title>
   <link>https://smaugmuds.afkmods.com/topic/suggestioncompare-items-in-shops-712/&amp;p=2915#p2915</link>
   <description> [quote]Another thought about crime: With a big game, you might have many different cities, towns, villages, and so on. I highly doubt every place in your game world will have the same laws or punishments, or even ways to judge criminals or handle them. It would be interesting to see a system like this implemented with diversity. [/quote] This is something that I have thought about off and on. I think that in order to implement a justice system that is diverse across areas (be they cities, town</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/suggestioncompare-items-in-shops-712/&amp;p=2915#p2915</guid>
   <pubDate>Thu, 23 Sep 2004 07:31:14 CDT</pubDate>
   <category>Alsherok MUD Forum</category>
   <author>nobody@example.com (Amalric)</author>
  </item>
  <item>
   <title>Suggestion:compare items in shops</title>
   <link>https://smaugmuds.afkmods.com/topic/suggestioncompare-items-in-shops-712/&amp;p=2911#p2911</link>
   <description> Well, it&#039;s more like this.. I have a general understanding of byte read/writes. Flatfiles take resource to read in the text, and process it into something the program can use. Instead, if you keep track of the locations in memory of your data and dump it to a file, you can simply read it back in, byte for byte, which takes less resources. Internally, it&#039;ll look the same once the file has been read. Database wasn&#039;t the right word to use I think.  Another thought about crime: With a big game,</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/suggestioncompare-items-in-shops-712/&amp;p=2911#p2911</guid>
   <pubDate>Wed, 22 Sep 2004 09:11:14 CDT</pubDate>
   <category>Alsherok MUD Forum</category>
   <author>nobody@example.com (Xorith)</author>
  </item>
  <item>
   <title>Suggestion:compare items in shops</title>
   <link>https://smaugmuds.afkmods.com/topic/suggestioncompare-items-in-shops-712/&amp;p=2910#p2910</link>
   <description> That is exactly what I was talking about using the ITEM_STOLEN flag. Your thieving skills would determine if the flag got set or not. If the flag gets set then the shop owner or any other PC in the store with you saw you take the item and we assume that they immediately yell for a local authority. I like your idea of the crime eventually expiring. That has the added bonus of clearing up older crimes so that the system isn&#039;t bogged down keeping track of hundreds of crimes committed over the cour</description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/suggestioncompare-items-in-shops-712/&amp;p=2910#p2910</guid>
   <pubDate>Wed, 22 Sep 2004 07:31:14 CDT</pubDate>
   <category>Alsherok MUD Forum</category>
   <author>nobody@example.com (Amalric)</author>
  </item>
  <item>
   <title>Suggestion:compare items in shops</title>
   <link>https://smaugmuds.afkmods.com/topic/suggestioncompare-items-in-shops-712/&amp;p=2907#p2907</link>
   <description> Oh boy. Don&#039;t get me started on a justice system... My idea is to go away from flatfiles for certain data types that don&#039;t have to be modified. THat way you can create a sort of database to store details such as crimes committed. In a sense, the GAME knows you were bad, but unless someone, PC or NPC, witnessed and brings it to a &#039;police&#039; type NPC (or even a PC with that sort of job), the game doesn&#039;t do anything to you and it eventually &#039;expires&#039;. Now, going further... imagine what you could </description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/suggestioncompare-items-in-shops-712/&amp;p=2907#p2907</guid>
   <pubDate>Tue, 21 Sep 2004 11:29:43 CDT</pubDate>
   <category>Alsherok MUD Forum</category>
   <author>nobody@example.com (Xorith)</author>
  </item>
  <item>
   <title>Suggestion:compare items in shops</title>
   <link>https://smaugmuds.afkmods.com/topic/suggestioncompare-items-in-shops-712/&amp;p=2906#p2906</link>
   <description> If you&#039;re going to talk about extra item flags then maybe you could also implement a ITEM_STOLEN flag that has a chance of being set dependant upon the rogue&#039;s thieving skill. The flag would trigger certain police-type mobs to attack the player if they are in the possession of an item with the ITEM_STOLEN flag. Turn up the heat a little for those rogue characters.    </description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/suggestioncompare-items-in-shops-712/&amp;p=2906#p2906</guid>
   <pubDate>Tue, 21 Sep 2004 11:16:25 CDT</pubDate>
   <category>Alsherok MUD Forum</category>
   <author>nobody@example.com (Amalric)</author>
  </item>
  <item>
   <title>Suggestion:compare items in shops</title>
   <link>https://smaugmuds.afkmods.com/topic/suggestioncompare-items-in-shops-712/&amp;p=2905#p2905</link>
   <description> Gods, Samson! We should work on a codebase together... Oh wait...  </description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/suggestioncompare-items-in-shops-712/&amp;p=2905#p2905</guid>
   <pubDate>Tue, 21 Sep 2004 08:56:12 CDT</pubDate>
   <category>Alsherok MUD Forum</category>
   <author>nobody@example.com (Xorith)</author>
  </item>
  <item>
   <title>Suggestion:compare items in shops</title>
   <link>https://smaugmuds.afkmods.com/topic/suggestioncompare-items-in-shops-712/&amp;p=2904#p2904</link>
   <description> Yes, I like the idea of being able to &amp;quot;try on&amp;quot; a piece of equipment before buying. Stores in real life allow it, why not here?  Just need to make sure the person trying something on is not able to run off with the goods in question. Putting a check in char_from_room or char_to_room isn&#039;t something you want to do lightly though. You&#039;d want to make sure that this check is only performed in certain conditions otherwise it becomes an extra burdern on the code. So this might require a room flag to </description>
   <guid isPermaLink="true">https://smaugmuds.afkmods.com/topic/suggestioncompare-items-in-shops-712/&amp;p=2904#p2904</guid>
   <pubDate>Mon, 20 Sep 2004 22:03:48 CDT</pubDate>
   <category>Alsherok MUD Forum</category>
   <author>nobody@example.com (Samson)</author>
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