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» SmaugMuds » Bugfix Lists » SWFOTE FUSS Bugfix List » [Bug] Previous fix for delete...
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[Bug] Previous fix for deleted rooms is itself a crash vector
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Post is unread #1 Nov 5, 2006 2:37 pm
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Samson
Black Hand
GroupAdministrators
Posts3,647
JoinedJan 1, 2002

Bug: Previous fix for deleted rooms is itself a crash vector
Danger: High - Legitimately missing vnums will now cause a crash instead
Found by: Kigen
Fixed by: Kigen

---

handler.c, char_to_room

Locate:
   if( !get_room_index( pRoomIndex->vnum ) )
      pRoomIndex = NULL;

   if( !pRoomIndex )
   {
      bug( "%s: %s -> NULL room!  Putting char in limbo (%d)", __FUNCTION__, ch->name, ROOM_VNUM_LIMBO );
      /*
       * This used to just return, but there was a problem with crashing
       * and I saw no reason not to just put the char in limbo.  -Narn
       */
      pRoomIndex = get_room_index( ROOM_VNUM_LIMBO );
   }


Change to:
   if( !pRoomIndex || !get_room_index( pRoomIndex->vnum ) )
   {
      bug( "%s: %s -> NULL room!  Putting char in limbo (%d)", __FUNCTION__, ch->name, ROOM_VNUM_LIMBO );
      /*
       * This used to just return, but there was a problem with crashing
       * and I saw no reason not to just put the char in limbo.  -Narn
       */
      pRoomIndex = get_room_index( ROOM_VNUM_LIMBO );
   }


The order of the checks turned out to be a really REALLY bad idea. While it would have sufficed in the case of deleted rooms which the person ended up standing in due to a bad pointer, checking the vnum of a truly missing pRoomIndex value would result in a crash. So while the original fix did work, it generated itself a brand new bug that wasn't caught. This fix now addresses both issues with the proper logic.
       
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