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» SmaugMuds » Bugfix Lists » SWR FUSS Bugfix List » [Bug] Setting resets on rooms...
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[Bug] Setting resets on rooms that have none yet will crash
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Post is unread #1 Dec 2, 2006 11:12 pm
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Samson
Black Hand
GroupAdministrators
Posts3,647
JoinedJan 1, 2002

Bug: Setting resets on rooms that have none yet will crash
Danger: High - Crash condition.
Found by: pstone
Fixed by: Remcon

---

reset.c, do_reset

in the "random" part find
      if( ch->in_room->first_reset->prev )
         ch->in_room->first_reset->prev = pReset;

change it to
      if( ch->in_room->first_reset )
         ch->in_room->first_reset->prev = pReset;

in the "trap" "obj" part find
         if( pReset->first_reset->prev_reset )
            pReset->first_reset->prev_reset = tReset;

change it to
         if( pReset->first_reset )
            pReset->first_reset->prev_reset = tReset;

find
         if( ch->in_room->first_reset->prev )
            ch->in_room->first_reset->prev = tReset;

change it to
         if( ch->in_room->first_reset )
            ch->in_room->first_reset->prev = tReset;

in the "hide" part find
         if( pReset->first_reset->prev_reset )
            pReset->first_reset->prev_reset = tReset;

change it to
         if( pReset->first_reset )
            pReset->first_reset->prev_reset = tReset;

find
         if( ch->in_room->first_reset->prev )
            ch->in_room->first_reset->prev = tReset;

change it to
         if( ch->in_room->first_reset )
            ch->in_room->first_reset->prev = tReset;


Remcon said:

This fixes crashing issues found caused by first_reset being NULL when adding in new resets.


I'll just let Remcon's fix speak for itself. :)
       
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