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» SmaugMuds » Bugfix Lists » SmaugFUSS Bugfix List » [Bug] Disenchant weapon sends...
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[Bug] Disenchant weapon sends incorrect messages when used
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Post is unread #1 Jan 12, 2008 1:56 pm
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Samson
Black Hand
GroupAdministrators
Posts3,647
JoinedJan 1, 2002

Bug: Disenchant weapon sends incorrect messages when used
Danger: Trivial - Though the messages may be incorrect, the actual affects are removed properly
Found by: Kayle
Fixed by: Kayle

---


magic.c, disenchant_weapon

Locate:
   if( IS_OBJ_STAT( obj, ITEM_ANTI_GOOD ) )
   {
      xREMOVE_BIT( obj->extra_flags, ITEM_ANTI_GOOD );
      act( AT_BLUE, "$p momentarily absorbs all blue light around it.", ch, obj, NULL, TO_CHAR );
   }
   if( IS_OBJ_STAT( obj, ITEM_ANTI_EVIL ) )
   {
      xREMOVE_BIT( obj->extra_flags, ITEM_ANTI_EVIL );
      act( AT_RED, "$p momentarily absorbs all red light around it.", ch, obj, NULL, TO_CHAR );
   }


Change to:
   if( IS_OBJ_STAT( obj, ITEM_ANTI_GOOD ) && IS_OBJ_STAT( obj, ITEM_ANTI_EVIL ) )
   {
      xREMOVE_BIT( obj->extra_flags, ITEM_ANTI_EVIL );
      xREMOVE_BIT( obj->extra_flags, ITEM_ANTI_GOOD );
      act( AT_YELLOW, "$p momentarily absorbs all disquieting light around it.", ch, obj, NULL, TO_CHAR );  
   }
   if( IS_OBJ_STAT( obj, ITEM_ANTI_GOOD ) )
   {
      xREMOVE_BIT( obj->extra_flags, ITEM_ANTI_GOOD );
      act( AT_RED, "$p momentarily absorbs all red light around it.", ch, obj, NULL, TO_CHAR );
   }
   if( IS_OBJ_STAT( obj, ITEM_ANTI_EVIL ) )
   {
      xREMOVE_BIT( obj->extra_flags, ITEM_ANTI_EVIL );
      act( AT_BLUE, "$p momentarily absorbs all blue light around it.", ch, obj, NULL, TO_CHAR );
   }


Basically the red and blue messages were reversed, and one for anit-neutral weapons was missing.
       
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