The Mud Client Compression Protocol

These pages describe a protocol that can be used by mud servers to transparently compress their output to their clients, based around the use of zlib and telnet option negotiation. It can greatly reduce the outgoing bandwidth needed by the mud server, and decrease client latency.

And yes, the protocol is MCCP with two C's, not MCP which is something completely different.

This is an archive of what used to be stored at www.randomly.org. These copies were pulled from the Wayback Machine and as such the information may not be current. I will make an effort to update the pages here with information I have on hand. If anyone knows of something that should be here, feel free to conact me at the SmaugMUDs site.

Last modified: November 26, 2007.
This archive is maintained by The AFKMud Team

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