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» SmaugMuds » General » Coding » Port DGscripts
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Port DGscripts
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Post is unread #1 Aug 30, 2013 3:10 pm   
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mystickdreamer
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Has anybody ever considered porting over DGscripts

I was just wondering if anybody has ever tried or if it was even possible. I haven't been able to find a port over on any forum I can find


the reason I ask is because it really is a robust trigger system, of course I don't know if you can set variables with progs or anything like that so I may just be uninformed

Post is unread #2 Aug 30, 2013 6:56 pm   
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Not DG that I know of, however Nick Gammon on his site has nice snippet for adding LUA and you can do prob same thing with LUA you would want to do with DG.

Post is unread #3 Aug 30, 2013 7:53 pm   
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Remcon
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well i tried to download the dgscripts but it kept saying they dont exist lol, porting shouldn't really be all that bad lol.

Post is unread #4 Aug 30, 2013 10:12 pm   
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mystickdreamer
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LOL well if you ever decide to port it over let me know Remcon. I'm pretty familiar with DGscripts and wouldn't mind adding that to my mud..


but of course my coding skills severely lack to do something of that magnitude

Post is unread #5 Aug 30, 2013 11:38 pm   
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Remcon
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Well id have to manage to get a copy of the dgscripts to look at lol.

Post is unread #6 Sep 1, 2013 10:47 am   
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mystickdreamer
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I winrared all the dg_files from TBAmud

I don't know if that is all you need, let me know if you need the whole TBAmud codebase


I uploaded it under other smaug codebases because I couldn't think of anywhere else?

Post is unread #7 Sep 1, 2013 11:02 am   
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Remcon
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thanks, for the most part these aren't to much harder than the olc you just got done adding in. there will be some changes for the differences in things you will have to make. If you do try it though id suggest using a clean base or yours only after you get a recent backup :)

Post is unread #8 Sep 1, 2013 11:09 am   
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mystickdreamer
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Oh I don't make any changes to the main base until I get it working properly


I do all adding on a different port with a different copy of my mud

then after it works I move the files over to my main copy

Post is unread #9 Sep 1, 2013 1:12 pm   
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Remcon
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thats the best way to do it :)

Post is unread #10 Sep 1, 2013 2:20 pm   
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mystickdreamer
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but can you tell me if those files are it or were there other parts that looks to be missing?

Post is unread #11 Sep 1, 2013 3:25 pm   
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Remcon
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really no way to tell. your best bet is using those files and a base that has them in and working use the two to figure out how to get it ported over, it can get annoying, but you can get it done

Post is unread #12 Sep 1, 2013 4:09 pm   
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mystickdreamer
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ya that is probably what I will eventually do

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