Using Redit
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#1 May 2, 2011 8:21 am
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Redit is the most important tool of your mud, you use redit to make rooms, and without rooms, you have nothing, so you must be VERY comfortable with redit, and know every single command and feature of it. Here will be a list of the commands redit uses.
redit name -- sets the room name / short description
redit exit [vnum] [exit-type] [key] [keywords] -- Makes a one-way exit in that direction to that vnum
redit bexit -- same as above, but does the exit in both directions
*redit desc -- you will be placed into the buffer editor to edit the room description
redit exdesc [text] -- sets/clears an exit's description
redit ed -- adds/edits an extra description to the room
redit rmed -- removes an extra description from the room
redit sector -- sets the sector type
redit flags [flag] -- toggles room flags
redit exflags [flags] -- displays/toggles exit flags
redit exname [keywords] -- sets an exit's keywords
redit exkey -- sets an exit's key vnum/value
* A note on writing descriptions. This is the most integral part of your area. Without a good description, your area could be dull, boring, and nobody will want to go there. A good room description is 4 to 6 lines, with writing explaining many or all of your senses. E.G
"You walk through the market square, a delicious aroma of donuts fills the air as you turn your head to see the bakery."
This is a good sentence, because it explains something you are feeling, your senses. Taking a deeper look into room descriptions, one faux pas many builders forget about is, Don't make areas as if you are going one way, it confuses players as well as making the area less interesting, and making the player realize all it is is scrolling text, not a virtual world, which is what you want to portray. Please remember these tips when building descriptions.
These are just a few notes on exitmaking
direction: one of: n, s, e, w, u, d, ne, nw, se, sw or ?
vnum : the room number in which the exit leads to.
exit-type: a number detailing the exit -- has a door, open/closed/locked etc.
key : a number corresponding to the vNum of a key object which can unlock the door.
keywords : keywords used to refer to the door, (or exit).
One of the intiresting new features that are available is to actualy change the direction of a room you are in without having to delete it and start over (though that is the easier way). To do so you will have to refer to it by the room's number, like so.
redit exit #2 3002 - Change the second exit to go to room 3002
The auto flag makes it possible to go in a direction by simply typing the keyword for that exit. This is great for Turbolifts and such:
If a player types 'swim' in the room, they will move to room 3001.
redit name
redit exit
redit bexit
*redit desc -- you will be placed into the buffer editor to edit the room description
redit exdesc
redit ed
redit rmed
redit sector
redit flags
redit exflags
redit exname
redit exkey
* A note on writing descriptions. This is the most integral part of your area. Without a good description, your area could be dull, boring, and nobody will want to go there. A good room description is 4 to 6 lines, with writing explaining many or all of your senses. E.G
"You walk through the market square, a delicious aroma of donuts fills the air as you turn your head to see the bakery."
This is a good sentence, because it explains something you are feeling, your senses. Taking a deeper look into room descriptions, one faux pas many builders forget about is, Don't make areas as if you are going one way, it confuses players as well as making the area less interesting, and making the player realize all it is is scrolling text, not a virtual world, which is what you want to portray. Please remember these tips when building descriptions.
These are just a few notes on exitmaking
direction: one of: n, s, e, w, u, d, ne, nw, se, sw or ?
vnum : the room number in which the exit leads to.
exit-type: a number detailing the exit -- has a door, open/closed/locked etc.
key : a number corresponding to the vNum of a key object which can unlock the door.
keywords : keywords used to refer to the door, (or exit).
redit exit n 3001 Creates an exit north to room 3001 redit exit n 3001 3 gate Changes the exit north to have a closed "gate" redit exit n 3001 3 15 gate Changes the gate to allow use of a key vnum 15 redit exit n Removes the north exit
One of the intiresting new features that are available is to actualy change the direction of a room you are in without having to delete it and start over (though that is the easier way). To do so you will have to refer to it by the room's number, like so.
redit exit #2 3002 - Change the second exit to go to room 3002
The auto flag makes it possible to go in a direction by simply typing the keyword for that exit. This is great for Turbolifts and such:
redit exit ? 3001 Create a 'somewhere' exit to 3001 redit exflags ? auto hidden Set the proper flags redit exname ? swim Set the keyword "swim"
If a player types 'swim' in the room, they will move to room 3001.
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