Login
User Name:

Password:



Register

Forgot your password?
Changes list / Addchange
Author: Khonsu
Submitted by: Khonsu
6Dragons mp3 sound pack
Author: Vladaar
Submitted by: Vladaar
AFKMud 2.2.3
Author: AFKMud Team
Submitted by: Samson
SWFOTEFUSS 1.5
Author: Various
Submitted by: Samson
SWRFUSS 1.4
Author: Various
Submitted by: Samson
Users Online
Google

Members: 0
Guests: 21
Stats
Files
Topics
Posts
Members
Newest Member
488
3,788
19,631
595
Khonsu

Today's Birthdays
There are no member birthdays today.
» SmaugMuds » Codebases » AFKMud Release Announcements » AFKMud 1.60c Released
Forum Rules | Mark all | Recent Posts

AFKMud 1.60c Released
< Newer Topic :: Older Topic > More and more bugs must DIE!

Pages:<< prev 1 next >>
Post is unread #1 Dec 7, 2003 8:39 pm   
Go to the top of the page
Go to the bottom of the page

Samson
Black Hand
GroupAdministrators
Posts3,685
JoinedJan 1, 2002

 
Version 1.60c of AFKMud has been released.

This is a bugfix/maintenance release.
A patch file exits in the download area.

To apply: place the patch file in your afkmud directory and use the following:
patch -p1 tempnum changed to int instead of sh_int. OLC bugs. [Samson]
Renumber command fixed. Wasn't working. [Samson]

Non-Bugfix alterations:

Added a command flag for mudprog commands to supress listings. [Samson]
Completed the Oasis OLC support for trap editing. [Samson]
Board pruning now handled daily by timer. [Xorith]
Login greeting now supports full color without confirmation. [Samson]
Reserved names list now stored only offline. [Samson]
Naming policy now spelled out if a newbie picks a bad name. [Samson]
Removed do_mpapply and associated prog support. Redundant code. [Samson]
Non-authed PC's can now level to 9 instead of 5. [Samson]

Non-Code related changes:

help.are file trimmed of wasted or outdated entries. [Samson]

Post is unread #2 Dec 9, 2003 1:51 pm   
Go to the top of the page
Go to the bottom of the page

kilroy
Magician
GroupMembers
Posts122
JoinedMay 1, 2002

 
Thank you very Much Samson

Patched just fine only had 2 hunks fail handler.c & mud.h

will take a look at those and see if I can manually edit


Kilroy

Update:

Okay - Mayhaps I am losing it -

patching file src/handler.cHunk #1 FAILED at 2200.1 out of 1 hunk FAILED -- saving rejects to file src/handler.c.rej


If I am understanding the patch routine correctly - it looks through the file for a referance point. and then either adds or removes lines accordingly?

I did a search through my handler.c and could not find the
location = get_room_index( ROOM_VNUM_ALATIA_RECALL );


could that be why it failed ?

Post is unread #3 Dec 9, 2003 2:21 pm   
Go to the top of the page
Go to the bottom of the page

Xorith
The Null Value
GroupAFKMud Team
Posts254
JoinedFeb 23, 2003

 
LOL!

2 hunks fail. Muhahaha...

I've had to pretty much apply the patch manually.

And durn you Samson! Quit it with the little space changes. *mumble*

Post is unread #4 Dec 10, 2003 12:56 am   
Go to the top of the page
Go to the bottom of the page

Quixadhal
Conjurer
GroupMembers
Posts398
JoinedMar 8, 2005

 
Heh, be thankful he's nicer than me!

Last time I maintained a mud codebase, after struggling with all the places where some people felt like using tabs, and others just refused to indent things AT ALL... I spent a few days running every single file through indent (and yes, I even built my own .indent.pro file so it understood all the evil data types).

Voila! Inconsistant whitespace gone... of course anyone who had hand-modified patches cursed my name for months to come....

Post is unread #5 Dec 10, 2003 9:55 am   
Go to the top of the page
Go to the bottom of the page

Samson
Black Hand
GroupAdministrators
Posts3,685
JoinedJan 1, 2002

 
Heh, trust me. If I knew how to use indent that well, it would already have been done to my liking and Xorith would have been cursing my name.... wait... he already is....

As for handler.c, you can just download the full package and compare the results to see what's missing.

Post is unread #6 Dec 11, 2003 7:33 pm   
Go to the top of the page
Go to the bottom of the page

Xorith
The Null Value
GroupAFKMud Team
Posts254
JoinedFeb 23, 2003

 
Note:

new_auth.h still has the reserve data structs and the like in it, which appear to be useless

-- X

Post is unread #7 Dec 12, 2003 5:39 pm   
Go to the top of the page
Go to the bottom of the page

Samson
Black Hand
GroupAdministrators
Posts3,685
JoinedJan 1, 2002

 
Oh, well we can't have that. Consider them axed

Pages:<< prev 1 next >>