Apprentice

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JoinedJun 27, 2011
Ok here's the skinny...
I need a coder to assist me with molding the mud into my vision.
I can handle being told what to add and can read the code... I just don't know why the code is doing what it does.
I have an immense amount of free time but spend most of it reading docs... I would like a tutor to help me with designing this mud.
I have all the ideas out on paper and am hosting myself.
You can reach me @ James F. (Enigma_Networks) on Skype
Or 72.174.4.157:4020
I need a coder to assist me with molding the mud into my vision.
I can handle being told what to add and can read the code... I just don't know why the code is doing what it does.
I have an immense amount of free time but spend most of it reading docs... I would like a tutor to help me with designing this mud.
I have all the ideas out on paper and am hosting myself.
You can reach me @ James F. (Enigma_Networks) on Skype
Or 72.174.4.157:4020
Apprentice

GroupMembers
Posts65
JoinedJun 27, 2011
Player owned shops?
maybe a snippet?
maybe a snippet?
Apprentice

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Posts65
JoinedJun 27, 2011
how do i setup a script prog to load an object and give it to a player?
Magician

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Posts189
JoinedSep 5, 2010
Enigma_EQ said:
Player owned shops?
maybe a snippet?
This can be done via mprogs...but it requires some willingness to create the shop for the player and then set it only for them via mprogs. The mprogs are the same, except for a name ifcheck to verify the owner of the shop. You could then store the set of ifchecks in a hfile so that any Imm could create it with ease.
Enigma_EQ said:
how do i setup a script prog to load an object and give it to a player?
Once again, mprogs can do this. Really depends on circumstances for giving objects to the player. Invis mobs with an mprog or an rprog can accomplish this.
Apprentice

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JoinedJun 27, 2011
How can i get items to load on startup?
Off the Edge of the Map

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Posts1,199
JoinedMar 21, 2006
Instaroom them. That'll set up the resets.
Apprentice

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Posts65
JoinedJun 27, 2011
I can't instaroom a player's inventory
Off the Edge of the Map

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JoinedMar 21, 2006
Prototype items in an inventory aren't saved. They're purged. If you want them to load on log in, you have to make them no longer prototype.
Apprentice

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Posts65
JoinedJun 27, 2011
Hello, I would like to remove the flee feature so that players can exit while fighting by pressing a direction... Any ideas?
Sorcerer

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Posts723
JoinedMar 5, 2005
cedit flee up to Imm level to disable it.
Then grep/search for the text that appears when you try to move while fighting, find that code and it should just be an ifcheck. Should be able to comment it out.
Then grep/search for the text that appears when you try to move while fighting, find that code and it should just be an ifcheck. Should be able to comment it out.
Apprentice

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Posts65
JoinedJun 27, 2011
still having probs removing the fighting stuff
Apprentice

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Posts65
JoinedJun 27, 2011
sadly i was recently the victim of a virus, thus making me reinstall... just fyi
Magician

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Posts175
JoinedMay 21, 2006
You should probably get hosting rather then show your computer ip. It shouldnt be a "common thing" to get a virus.