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Apprentice

GroupMembers
Posts72
JoinedDec 4, 2003
heh, i noticed something.. again, yes lol..
cast iceshield, then cast fireshield, Fireshield overrides iceshield
cast fireshield, then cast shockshield, Shockshield overrides fireshield
Just something that i was playing with, examining it, stuff...
Peace, i know i suck but hey..
cast iceshield, then cast fireshield, Fireshield overrides iceshield
cast fireshield, then cast shockshield, Shockshield overrides fireshield
Just something that i was playing with, examining it, stuff...
Peace, i know i suck but hey..
Fledgling

GroupMembers
Posts5
JoinedJul 14, 2004
actually, its not a full override... its just the fact that in the script, it shows fireshield, shockshield then iceshield for where it prints it up on your character (i think tahts the right order, not at right pc so cant pull up code)
Just one of those things, hehe
Just one of those things, hehe
Apprentice

GroupMembers
Posts72
JoinedDec 4, 2003
Well, actually.. i even statted myself, it still only said fireshield affected me when i did iceshield first... and when it wore off.. it said the fireshield was gone, iceshield never got the wearoff message out since it got overridden...
Fledgling

GroupMembers
Posts5
JoinedJul 14, 2004
hmmmm yeah.. i suppose that could represent a bit of a problem
Black Hand

GroupAdministrators
Posts3,707
JoinedJan 1, 2002
This is intentional. All of the shield spells will cancel out any other shields you are currently using. It's a balance thing to keep people from becoming way too powerful for their own good. Check the slookup stats on these spells sometime, that's what the stripsn values do.
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