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» SmaugMuds » Codebases » SWFOTE FUSS » Spacecombat skills damage off?
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Spacecombat skills damage off?
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Post is unread #1 Apr 22, 2010 4:28 pm   
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ayuri
Magician
GroupMembers
Posts239
JoinedJun 13, 2008

 
So I was just looking around the code today and found this tidbit:
    if( ch->pcdata->learned[gsn_spacecombat] > 1 && ch->pcdata->learned[gsn_spacecombat2] < 1
            && ch->pcdata->learned[gsn_spacecombat3] < 1 )
        ship->hull -= sdamage * 4;
    else if( ch->pcdata->learned[gsn_spacecombat] > 1 && ch->pcdata->learned[gsn_spacecombat2] > 1
            && ch->pcdata->learned[gsn_spacecombat3] < 1 )
        ship->hull -= sdamage * 5;
    else if( ch->pcdata->learned[gsn_spacecombat] > 1 && ch->pcdata->learned[gsn_spacecombat2] > 1
            && ch->pcdata->learned[gsn_spacecombat3] > 1 )
        ship->hull -= sdamage * 6;
    else
        ship->hull -= sdamage * 5;


The above is in swfotefuss space.c around like 5227 (stock).
Correct me if I'm wrong, but if you've learned spacecombat1 you are doing less damage to a ship vs someone who has no access to that skill? In stock it seems to be a piloting level of 5.

Or am I reading that function wrong?
ayuri

Post is unread #2 Apr 22, 2010 7:30 pm   
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Keberus
Conjurer
GroupFUSS Project Team
Posts341
JoinedJun 4, 2005

 
Nice, a 3 with the last else would make more sense
    else
        ship->hull -= sdamage * 3;

Post is unread #3 Apr 22, 2010 8:38 pm   
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ayuri
Magician
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Posts239
JoinedJun 13, 2008

 
Yep, glad to know I wasn't completely off on that one.

ayuri

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