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» SmaugMuds » General » Building » How do I add a spell at 100% ...
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How do I add a spell at 100% to a race or class?
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Post is unread #21 Apr 27, 2009 9:18 pm   
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Zeno
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ch->pcdata->learned[gsn_fireball] = 100;

Would need the race ifcheck too, of course.

Post is unread #22 Apr 27, 2009 10:10 pm   
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Banner
Magician
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Hm. That's nifty. Never tried to do that before.. *cough*

Post is unread #23 Apr 29, 2009 7:04 am   
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irbobo
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Zeno said:

ch->pcdata->learned[gsn_fireball] = 100;

Would need the race ifcheck too, of course.


I must say that is pretty clean.

Post is unread #24 Apr 29, 2009 8:43 am   
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David Haley
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Another solution that doesn't require adding global variables for each skill you want to find is to look up the skill name in the skill table using the function skill_lookup (or whatever it's called) -- this will perform a binary search, which is much faster than a linear scan.

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