Login
User Name:

Password:



Register

Forgot your password?
do_owhere recursive
Author: Khonsu
Submitted by: Khonsu
Changes list / Addchange
Author: Khonsu
Submitted by: Khonsu
6Dragons mp3 sound pack
Author: Vladaar
Submitted by: Vladaar
AFKMud 2.2.3
Author: AFKMud Team
Submitted by: Samson
SWFOTEFUSS 1.5
Author: Various
Submitted by: Samson
Users Online
Google, DotBot, AhrefsBot

Members: 0
Guests: 14
Stats
Files
Topics
Posts
Members
Newest Member
489
3,794
19,649
596
Elwood

Today's Birthdays
There are no member birthdays today.
» SmaugMuds » Codebases » LoP Codebase » LoP1.39 Questions/Issues/Anom...
Forum Rules | Mark all | Recent Posts

LoP1.39 Questions/Issues/Anomalies + Suggestions?
< Newer Topic :: Older Topic >

Pages:<< prev ... 4, 5, 6, 7, 8 ... next >>
Post is unread #101 Jun 5, 2011 10:22 am   
Go to the top of the page
Go to the bottom of the page

dbna2
Sorcerer
GroupMembers
Posts600
JoinedDec 3, 2008

 
Possible clan system addition:
Maybe having it where clans can take control of areas?

Post is unread #102 Jun 5, 2011 10:36 am   
Go to the top of the page
Go to the bottom of the page

Remcon
Geomancer
GroupAdministrators
Posts1,917
JoinedJul 26, 2005

 
Ok changed CANSLICE to NOSLICE and added a NOBLOOD. Added the rename_in_banks to the changes list. Added in so can stop an area from being saved in the area list in the mud.

Well I don't mess with those things to much, any reason it would help them out etc...? There would have to be something they do to take control of the area and a way they could loose control of it. And some gain from having control of it.

Post is unread #103 Jun 5, 2011 11:04 am   
Go to the top of the page
Go to the bottom of the page

dbna2
Sorcerer
GroupMembers
Posts600
JoinedDec 3, 2008

 
This is what I was thinking, if an area is unclaimed, they would have to beat a boss mob for the area in order to gain control.
Then for another clan to take over, they would have to kill a member of the clan that controls the area.
This would make clan wars a bit more interesting.
I was thinking maybe addiing a way for clans to gain interest one 24 hours of the amount of money the area makes from shops?
The longer the they control the area the longer the more interest they gain ?
Maybe adding away for the owner of the clan to create a clanonly account in the bank system?

Post is unread #104 Jun 5, 2011 1:37 pm   
Go to the top of the page
Go to the bottom of the page

Sanus Compleo
Magician
GroupMembers
Posts153
JoinedMar 25, 2008

 
That would really be a game specific addition.. .Not all people using LOP may want to use it. It's called Lands of Pabulum afterall. [something (as writing or speech) that is insipid, simplistic, or bland] Doesn't mean LOP is bland or insipid... but certainly it is simple and ease of use is one of it's major selling points.

Post is unread #105 Jun 5, 2011 5:28 pm   
Go to the top of the page
Go to the bottom of the page

Remcon
Geomancer
GroupAdministrators
Posts1,917
JoinedJul 26, 2005

 
The things one finds out haha, the name I have no clue where it came from. Back when I merged muds with Paradigm he choose the name etc... and it just has been with it since lol.

It doesn't sound to hard to do and I've seen it done even to more of an extent then that. Clans could have hometowns and they could attack each others hometown etc... There is no limit to what you can make one do if you put in the time and effort to have it done. As for it going in to the release probably not, but as always if you kind of get it going etc... and need help feel free to ask. :)

Post is unread #106 Jun 5, 2011 11:51 pm   
Go to the top of the page
Go to the bottom of the page

dbna2
Sorcerer
GroupMembers
Posts600
JoinedDec 3, 2008

 
Highscores do not have a remove from highscore function for when the char is deleted. Also doesn't have a rename function for when the char is renamed.

Post is unread #107 Jun 6, 2011 4:57 am   Last edited Jun 6, 2011 4:58 am by Remcon
Go to the top of the page
Go to the bottom of the page

Remcon
Geomancer
GroupAdministrators
Posts1,917
JoinedJul 26, 2005

 
Well with highscores not really needed. On loadup it makes sure the pfile exist before adding a name to the list and it will add one for someone if they change their name. (The next time they save etc...)

Not to say they can't be added just not really needed :)

Post is unread #108 Jun 6, 2011 11:41 am   
Go to the top of the page
Go to the bottom of the page

dbna2
Sorcerer
GroupMembers
Posts600
JoinedDec 3, 2008

 
Oh I see, didn't even notice that it did that.

Post is unread #109 Jun 7, 2011 10:28 pm   
Go to the top of the page
Go to the bottom of the page

dbna2
Sorcerer
GroupMembers
Posts600
JoinedDec 3, 2008

 
Makehighscore doesn't check to see if a highscore name already exist.

Post is unread #110 Jun 8, 2011 5:08 am   
Go to the top of the page
Go to the bottom of the page

Remcon
Geomancer
GroupAdministrators
Posts1,917
JoinedJul 26, 2005

 
update_highscore is what normally gets used. It looks to see if they have a highscore and if so it uses that one, if not they get one added.

Post is unread #111 Jun 8, 2011 8:42 am   
Go to the top of the page
Go to the bottom of the page

dbna2
Sorcerer
GroupMembers
Posts600
JoinedDec 3, 2008

 
I meant you can create more then one table with the same name.

Post is unread #112 Jun 8, 2011 5:25 pm   
Go to the top of the page
Go to the bottom of the page

Remcon
Geomancer
GroupAdministrators
Posts1,917
JoinedJul 26, 2005

 
Ah yea that would be bad. Thanks for letting me know :)

Post is unread #113 Jun 8, 2011 11:22 pm   
Go to the top of the page
Go to the bottom of the page

dbna2
Sorcerer
GroupMembers
Posts600
JoinedDec 3, 2008

 
No prob, think you can post the fix ?

Post is unread #114 Jun 9, 2011 4:53 am   
Go to the top of the page
Go to the bottom of the page

Remcon
Geomancer
GroupAdministrators
Posts1,917
JoinedJul 26, 2005

 
CMDF( do_makehightable )
{
   HIGHTABLE_DATA *table;

   set_char_color( AT_HIGHSCORE, ch );
   if( !argument || argument[0] == '\0' )
   {
      send_to_char( "Usage: makehightable \r\n", ch );
      return;
   }

   if( ( table = find_hightable( argument ) ) )
   {
      send_to_char( "There is already a highscore table with that name.\r\n", ch );
      return;
   }

   if( !( table = add_hightable( argument ) ) )
   {
      send_to_char( "HighScore table wasn't created.\r\n", ch );
      return;
   }

   save_highscore( );

   send_to_char( "HighScore table created and highscore tables saved.\r\n", ch );
}

Post is unread #115 Jun 9, 2011 7:06 am   
Go to the top of the page
Go to the bottom of the page

Sanus Compleo
Magician
GroupMembers
Posts153
JoinedMar 25, 2008

 

Remcon said:

Ok changed CANSLICE to NOSLICE and added a NOBLOOD.


What I did is made a few spellflags, "Humanoid", "Animal", "Construct," and "Undead", put in a boolean for "ishumanoid" etc., and have been using it in several places. Blood, mob yelling on hunting, a few act flags, slice and corpses etc etc.

Post is unread #116 Jun 10, 2011 11:55 am   
Go to the top of the page
Go to the bottom of the page

antram
Apprentice
GroupMembers
Posts58
JoinedNov 22, 2010

 
Hello everybody!:

I've descovered the way to show accents and special characters in LOP, and I think that it would be to portable another codebases.

It's probably that it isn't the best way to do it, but it's the only way I descovered. the only you have to do is to delete the following line at comm.c:

else if( isascii( d->inbuf[i] ) && isprint( d->inbuf[i] ) )

I tried and I can show (á, é, í, ó, ú and ñ)

I hope that help somebody who has the same problem that i had.

Antram

Post is unread #117 Jun 10, 2011 1:43 pm   
Go to the top of the page
Go to the bottom of the page

Remcon
Geomancer
GroupAdministrators
Posts1,917
JoinedJul 26, 2005

 
Yea thats the one lol I thought it was something like that but just haven't looked in ages lol. Considering I've been asked about that recently I'm sure someone will find it useful thanks for locating it and all.

Post is unread #118 Jun 13, 2011 12:21 am   
Go to the top of the page
Go to the bottom of the page

dbna2
Sorcerer
GroupMembers
Posts600
JoinedDec 3, 2008

 
Not sure if this a bug or not, but the channels will send to people if they are connected at the point where they are not fully logged in yet, and still looking at the motd.

Post is unread #119 Jun 13, 2011 1:51 am   
Go to the top of the page
Go to the bottom of the page

dbna2
Sorcerer
GroupMembers
Posts600
JoinedDec 3, 2008

 
Also is there like a link for a step by step on adding mccp and imc to a codebase?

Post is unread #120 Jun 13, 2011 6:06 pm   
Go to the top of the page
Go to the bottom of the page

Remcon
Geomancer
GroupAdministrators
Posts1,917
JoinedJul 26, 2005

 
Hmm, IMC comes with directions I think been ages :)

I'm fairly sure I've seen some mccp instructions also, but again been ages, sorry :)

Thanks I hadn't noticed that, added in handle_channels for it to skip descriptors if they weren't listed as CON_PLAYING. Could add in to show to ones in the editor also etc... But I kind of like not getting screen spam in an editor.

Pages:<< prev ... 4, 5, 6, 7, 8 ... next >>