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» SmaugMuds » Codebases » LoP Codebase » LoP1.39 Questions/Issues/Anom...
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LoP1.39 Questions/Issues/Anomalies + Suggestions?
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Post is unread #161 Jun 29, 2011 5:41 pm   
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Remcon
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When is it you get that bug message?

Post is unread #162 Jun 29, 2011 6:05 pm   
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dbna2
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when I type locker look

Post is unread #163 Jun 29, 2011 6:21 pm   
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Remcon
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hmm i have no locker look lol have a locker list. All the locker code on LoP is checking out fine. More or less though for some reason it looks like it isn't getting the ch/ch->in_room info in fread_object when it is loading up the locker.

Post is unread #164 Jun 29, 2011 6:32 pm   
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dbna2
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ment locker list, ummm could it be because the area is prototype?

Post is unread #165 Jun 29, 2011 6:37 pm   
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Remcon
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Not sure try using it in a room in an installed area just to see if it works or not.

Post is unread #166 Jul 2, 2011 12:01 pm   
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antram
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Hello:

Some days ago, I asked how to add a snippet in LOP. Well, Remcon told me that I had to say wich snippet I want to add.

Perhaps is a silly idea, but I would like to install a note system, like in SMAUG besides of global boards. I think that some questions are better to tread by global boards, but anothers is better to treat in private, like a internal matters of the clans.

then, I don't remember if I told that when you writes a note, when you puts the field "To:", you can't designate nobody wich isn't "all". If you put "immortals", "Avatar", the name of a clan or nation, it tells you that there isn't any player wich that name.

In another hand, I would like to port the forge system of afkmud (if the owner allows it) but I don't know how to do, because I don't know in wich files are the different snippets. the only thing I've found is the "Void do_mining" in skills.c file, but I don't know wich changes I have to do either.

Any help is wellcome. Thanks,

Antram

Post is unread #167 Jul 2, 2011 9:55 pm   
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Remcon
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Well I don't see any place where your limited in any way on the "to" for notes in LoP. You can also create new boards and limit them to the clans/councils/etc... and only members of the clan/council (and immortals) can see the board and the notes on it.

I'd have to look at it to see how hard it is to port. Now can't help you with getting the owners permission, but normally it's not a hard thing to get either as long as proper credit is given :)

Post is unread #168 Jul 3, 2011 2:27 am   
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antram
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Hello Remcon:

May be I don't do the things well, but this is the problem, I saw the code, and It seems to be fine, but when I try to put into LOP, it tells me that I told in the last message. Could you try into LOP and put here an example explain how to do?

I'm sorry, but I'd tried some times with no results.

Thanks again,

Antram

Post is unread #169 Jul 3, 2011 9:23 am   
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Remcon
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Well granted I didn't try in the release just in the one I'm going to release sometime later.

I checked out the code and there was no limit to it, I put one to dodaddy and just anyone else I want to and it goes just fine.

See "help note" and give it a try. If it gives you another problem I'll check it out in the last release to see.

Post is unread #170 Jul 3, 2011 11:05 am   
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antram
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Hello again:

I'm sorry, but I don't get it to work. Here is the log of a new copy of LOP version 1.39, recompiled a few minutes before doing this.


firstimm
Immortalizing you...
You know all available spells/skills/tongues/weapons now.
You now have the max stats an immortal can have.
You're now listening to all available channels.


who

~`~.~`~.~`~.~`~.~`~.~`~.~`~[ IMMORTALS ]~`~.~`~.~`~.~`~.~`~.~`~.~`~

Implementor Ciras the newbie.

You see [1] player online.
There have been a max of [1] players on at one time since Reboot.
Mud has been up since Sun Jul 3 5:15:00PM 2011


note write
Begin entering your text now (/? = help /s = save /c = clear /l = list)
-----------------------------------------------------------------------
>
this is a note sended to immortals.
Your buffer currently has 37 of 4096 characters.
Your buffer currently has 1 of 24 lines.
> /s
Editing has stopped.


note show
To: (Not Set)
Subject: (Not Set)
this is a note sended to immortals.



note subject Chance 1
Ok.


note to immortals
No player exists by that name.


note to avatar
No player exists by that name.


note to imm
No player exists by that name.


note to av
No player exists by that name.


note to ciras
Ok.

setclan
Usage: setclan [create/delete]
Usage: setclan [ ]

Field being one of:
*desc *motto number2 *filename
*name leader onerank leadrank
*race recall storage
*type number1 tworank

* = Only Leaders and higher can set.

setclan Immortals create
Immortals clan created.

setclan Immortals filename Immortals.clan
Filename Set.

setclan Immortals leader Ciras
Leader Set.

setclan Immortals motto Everything it's posible if you are Immortal.
Motto Set.

setclan Immortals badge Immortal
Badge Set.

setclan Immortals desc Clan of Immortals of this MUD.
Description Set.

setclan Immortals leadrank Supremme Immortal
Leadrank Set.

mset ciras clan Immortals
Clan set.

who

~`~.~`~.~`~.~`~.~`~.~`~.~`~[ IMMORTALS ]~`~.~`~.~`~.~`~.~`~.~`~.~`~

Supremme Immortal Ciras the newbie.

You see [1] player online.
There have been a max of [1] players on at one time since Reboot.
Mud has been up since Sun Jul 3 5:15:00PM 2011

note to Immortals
No player exists by that name.




I don't understand what's happend. If you do it and works, Why don't works at me? In LOP version 1.40 it's the same.

Thanks and sorry again.

Antram

Post is unread #171 Jul 3, 2011 6:04 pm   
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Remcon
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ok yea it is fixed in the next release :) Once I get some time to finish and do a release that is fixed.

Post is unread #172 Jul 3, 2011 7:29 pm   
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Remcon
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In fact I'll go ahead and do a release now and then work some more of the ideas in the next release since I know there are a lot of issues in the previous stuff lol.

Post is unread #173 Jul 3, 2011 8:30 pm   
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Remcon
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Ok, it is uploaded let me know if you run into problems etc... I also put the ideas im going to at least consider adding and all later in the doc folder.

Post is unread #174 Jul 4, 2011 7:09 am   
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antram
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Hello Remcon:

thanks to fix all the problems we told you. the note system now works fine, and the mix command too. If I notice some bug more, I'll tell you.

Now, I would like to suggest something that I don't see before. It would be posible that when you execute the firstimm command, you will authorize automatically? It isn't a big problem, but it's not comprensible that you have to authorize on your own.

thanks you Remcon.

Post is unread #175 Jul 4, 2011 10:25 am   Last edited Jul 5, 2011 6:51 pm by Remcon
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Remcon
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Edited out lol my bad for posting crap.

Post is unread #176 Jul 5, 2011 6:20 am   
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antram
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Hello Remcon:

I added the code that you told me in auth.c and act_wiz.c, but when I compile it, Cygwin tells me a few errors:

Antonio@Antonio-PC ~
$ cd lop
Antonio@Antonio-PC ~/lop
$ cd src
Antonio@Antonio-PC ~/lop/src
$ make
make -s lop
Compiling o/act_wiz.o....
Compiling o/auth.o....
auth.c: In function 'void auto_authorize(const char*)':
auth.c:418: error: invalid conversion from 'const char*' to 'char*'
auth.c:418: error: initializing argument 1 of 'AUTH_DATA* get_auth(char*)'
auth.c:421: error: 'ch' was not declared in this scope
auth.c:422: error: 'tmp' was not declared in this scope
make[1]: *** [o/auth.o] Error 1
make: *** [all] Error 2
Antonio@Antonio-PC ~/lop/src
$

How can I fix it? I think missing a character or symbol, but not sure.

Thanks,

Antram

Post is unread #177 Jul 5, 2011 3:29 pm   
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Remcon
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Sorry I see the problem haha thats what I get for doing it half asleep and not testing ill post the corrrct code later if I get time have to fix my car first lol

Post is unread #178 Jul 5, 2011 6:54 pm   
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Remcon
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at the bottom of auth.c add
void auto_authorize( CHAR_DATA *ch )
{
   AUTH_DATA *auth;

   if( !( auth = get_auth( ch->name ) ) )
      return;
   to_channel_printf( "auth", PERM_IMM, "%s: authorized", auth->name );
   ch_printf( ch, "%s has been authorized.\r\n", auth->name );
   UNLINK( auth, first_auth, last_auth, next, prev );
   free_auth( auth );
   save_auths( );
}

then in act_wiz.c
near the top add
void auto_authorize( CHAR_DATA *ch );

and in the firstimm function find
#ifdef IMC
   imc_initchar( ch );
#endif
   save_char_obj( ch );
   make_wizlist( );

after the make_wizlist( );
add
   auto_authorize( ch );

should take care of it.


I don't currently have cygwin etc... on this pc so can't actually test it out, so let me know if you try it and have any issues with it.

This time it should work better. The problem was I was going to go with it one way then added other stuff but didn't finish it all lol, my bad :)

Post is unread #179 Jul 6, 2011 1:31 am   
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antram
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Thank you very much Remcon. now everything works perfectly.

Post is unread #180 Jul 9, 2011 6:15 am   
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antram
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Hello:

someone can tell me if is able to add any snippet to LOP? for example, the donate snippet, or the dual class of Lost profecy?

I Tried to add the donate snippet in smaugfuss 1.9, to know if it compiles OK, but I couldn't. I don't know where in Tables.c I have to include do_donate.

Thanks,

Antram

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