Traps - Overhauling the system
< Newer Topic
:: Older Topic >
#21 Jun 19, 2009 7:22 pm
Black Hand
GroupAdministrators
Posts3,696
JoinedJan 1, 2002
No, mainly because I've been far more interested in the Oblivion mod work I'm still doing. I still have plans to work on the system we came up with back in April where traps are separate entities which can be loosely added to items by way of extra data flags.
#22 Oct 9, 2009 5:19 pm
Off the Edge of the Map
GroupAdministrators
Posts1,200
JoinedMar 21, 2006
Out of curiosity mainly, and because traps came up on SW:TSW the other day, has any one come up with anything with regards to this?
#23 Aug 22, 2013 1:26 pm
Magician
GroupMembers
Posts128
JoinedApr 9, 2010
I know this thread is old, but did anything ever come of this?
#24 Aug 23, 2013 12:44 am
Off the Edge of the Map
GroupAdministrators
Posts1,200
JoinedMar 21, 2006
Not to my knowledge.
Like a great deal of other projects, I started poking at it, but never finished it.
Like a great deal of other projects, I started poking at it, but never finished it.
#25 Aug 23, 2013 8:27 am
Geomancer
GroupAdministrators
Posts1,945
JoinedJul 26, 2005
well its been a long time, but I recall working a good deal on the trap stuff and making sure most of it worked right by the time I was done lol. I didnt overhaul the system though.