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do_owhere recursive
Author: Khonsu
Submitted by: Khonsu
Changes list / Addchange
Author: Khonsu
Submitted by: Khonsu
6Dragons mp3 sound pack
Author: Vladaar
Submitted by: Vladaar
AFKMud 2.2.3
Author: AFKMud Team
Submitted by: Samson
SWFOTEFUSS 1.5
Author: Various
Submitted by: Samson
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6Dragons
Author Submitted by Version D/L File Size Date Added Last Updated

Vladaar Vladaar 1.0 801 1.97 MB Dec 31, 2013 Jan 3, 2014

Description
The game has some hackish code mainly from me, but also was worked on by some of the best coders, namely Remcon, Volk, Bexar, Taon, of course The smaug team, Chronicles1.2a Nickolas, lots of code from Samson. Sorry if I missed anyone.

Some of the features include:
This is one of the only games to have a realistic playable dragon race for players.
Custom quest system, instead of a quest master snippet.
Multiple currencies
Dynamic channel system with channel history
Wilderness system
Custom city siege code
Crafting system for tradeskills
True multiclass, with dualclass, or triclass option.
Multi-option custom arena code.
Btw this game uses Cronel's symref.c perl script to automate skill declarations instead of
BDF or Dyslum whatever smaugfuss uses.

If you run the game, please notify me, so I can see and possibly play on different versions of the game. Yes, I am one of few admin that still like the game they work on enough to play there.
My lastest game of course is 6d.genesismuds.com port 4100 Classic 6Dragons.

Removed some uneccessary files.
Updated to compile clean with gcc 4.8.1
Indent command ran on code.
Removed imc2 and replaced with i3 that has correct server, you just need to put your info in config.
Updated with a README_FIRST file and a Admin player, game should startup after compile without issues.

Revisions: 7
Rating: | Download | Comments(0)