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AFKMud 1.64
Author Submitted by Version D/L File Size Date Added Last Updated

AFKMud Team Samson 841 1.87 MB Dec 26, 2006

Description
Bugfixes this release:

Dual wielding while already wielding a missile weapon crashes the game. [Samson]
wipe_resets would only work properly once on an area, then it would crash. [Samson]
check_bans never initializes the new_host variable. [Samson]
pcrename command incorrectly checks the user's area instead of the target's. [Samson]
Defensive shield spells are delivering excessive damage to the attacker. [Samson]
Mobs and objects not created with specific areas assigned will crash the mud. [Samson]
Overland data saved in invalid bitmap format. [Samson]
fix_char causes problems when reequipping the same item in different wear locations. [Samson]
Any item is allowed to be used in a socketed item slot. [Samson]
showliquid command crashes on NULL entries. [Samson]
showliquid command improperly exits if the first table entry is NULL. [Samson]
save_liquids command corrupts the liquids.dat file with NULL entries. [Samson]
setliquid command improperly deletes entries when specified by name instead of vnum. [Samson]
Pfiles are being saved with the wrong version number. [Samson]
Wizlock is blocking immortals from logging on when it shouldn't. [Samson]
Crash bug when killing mobs of level 0. [Samson]

Non-Bugfix alterations:

Random treasure code can now be setup on a per-area basis. [Samson]
Color settings can now be applied via themes in addition to the usual. [Samson]
IMC2 code updated to the Freedom client release. [Samson]
Hotboot support for IMC2 added. [Samson]
-Wstrict-prototypes removed from Makefile. [Samson]
Support for old crypt() function is now disabled by default. [Samson]

Revisions: 0
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