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Dusting off the old code...
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AFKMud 2.1.5
Author Submitted by Version D/L File Size Date Added Last Updated

AFKMud Team Samson 2.1.5 1042 1.70 MB Jan 9, 2012

Description
AFKMud is an advanced Smaug derivative written in C++ offering tons of new features to enhance the gaming experience.

Changes for AFKMud 2.1.5

Fixed

* Update compliance for gcc 4.6.1. (variables set but never used warning)
* Title table array was not bounded properly and could overflow, causing a crash.
* Class titles for neuter and hermaphrodite did not exist.
* The disconnect command could crash the game in some circumstances.
* G resets were not checking the correct argument for percentage based resetting.
* Color code processing for the in-room map was not properly NULL terminating the strings.

Fixes ported from the SmaugFUSS list

* Bug# 4468: Telnet control character arrays are of the wrong type.
* Bug# 4452: Auto-Exits don't check position before moving character.
* Bug# 4396: compressEnd doesn't handle itself very well.

Revisions: 0
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