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AFKMud 2.2.3
Author: AFKMud Team
Submitted by: Samson
SWFOTEFUSS 1.5
Author: Various
Submitted by: Samson
SWRFUSS 1.4
Author: Various
Submitted by: Samson
SmaugFUSS 1.9.4
Author: Various
Submitted by: Samson
SmaugFUSS 1.9.3
Author: Various
Submitted by: Samson
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AFKMud Codebase Features
Listed in no particular order:
  • Developed from the Smaug 1.8 codebase.
  • No stock world - build your own unique places for players to explore.
  • Ongoing conversion to more and more C++/STL code.
  • Hardened against buffer overflows and other string errors.
  • CPU friendly minimal maintenance loop when nobody is online.
  • Multiport support, including channels between ports.
  • Easier to maintain KEY based area files.
  • Percentage based room, mob, and object resets.
  • Non-Blocking DNS lookup sysem.
  • Portable SHA-256 password encryption for pfiles.
  • Base MySQL support built in.
  • Integrated IMC2 Freedom Client.
  • Tested on Linux, FreeBSD, OpenBSD, Solaris, and Cygwin.
  • MCCP/MXP/MSP support for clients that support it.
  • Advanced Mudprog capabilities.
  • Enhanced immortal host protection for immortal logins.
  • Configurable automatic name generation for generic mobs.
  • Configirable automatic stat generation for mobs, based on level.
  • Configurable automatic experience value generation for mobs, based on level.
  • Configurable random treasure generation upon killing mobs, based on areas.
  • Diablo 2 style runed weapon customizations based on runes made by your builders.
  • Forge your own weapons and armor from ore samples, or have an NPC blacksmith do it for you.
  • Oasis OLC port for easy menu based OLC of mobs, objects, and rooms.
  • Interactive character generation in game instead of the usual mundane process.
  • Guild banks, shops, and forges.
  • Guild ranks and roster listings.
  • Escrow based automated auction houses.
  • 100 PC levels.
  • 19 stock races, 11 stock classes.
  • Player timezone support.
  • Enhanced in-game threaded message board system.
  • Copyover/Hotboot that preserves the state of objects and mobiles in play.
  • Revamped experience system for PCs.
  • Revamped skill learning - no more Smaug skill-powerlevelling.
  • Connectable objects that form new objects, or pieces of even more complex objects.
  • ANSI colored overland wilderness system with support for multiple continents.
  • ANSI colored in-zone mini-map that displays nearby surroundings.
  • OLC for the overland, including wide-area floodfilling of terrain.
  • Skyships for fast travel on the wilderness.
  • Support for arena battles in which players may duel without consequences.
  • Dynamic online channel system.
  • Channel histories that maintain wizinvis status, socials, and emotes.
  • Player customizable color system. Everyone gets their own unique look.
  • Color system also recognizes custom names as well as generic tags.
  • Multiple interface views for score, group, practice, and skill lists.
  • Pets which also save equipment. Pack animals!
  • Actively maintained codebase.
  • Plus all of the other features which make Smaug great, and more!