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Bug in will_fall( )
Nov 25, 2019 11:10 pm
By GatewaySysop
Dusting off the old code...
Nov 2, 2019 6:52 pm
By Remcon
Nov 1, 2019 8:02 pm
By Remcon
Forum Search/User Post History
May 13, 2019 12:43 pm
By Keirath
AFKMud 2.2.2
Mar 3, 2019 5:35 pm
By Samson
SmaugFUSS 1.9.3
Author: Various
Submitted by: Samson
AFKMud 2.2.2
Author: AFKMud Team
Submitted by: Samson
tintin++ ogg sound player script for linux
Author: Robert Smith
Submitted by: Vladaar
6Dragons ogg Soundpack
Author: Vladaar
Submitted by: Vladaar
6Dragons 4.4
Author: Vladaar
Submitted by: Vladaar
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AFKMud Codebase Features
<br />
Listed in no particular order:
<br />
<li>Developed from the Smaug 1.8 codebase.</li>
<li>No stock world - build your own unique places for players to explore.</li>
<li>Ongoing conversion to more and more C++/STL code.</li>
<li>Hardened against buffer overflows and other string errors.</li>
<li>CPU friendly minimal maintenance loop when nobody is online.</li>
<li>Multiport support, including channels between ports.</li>
<li>Easier to maintain KEY based area files.</li>
<li>Percentage based room, mob, and object resets.</li>
<li>Non-Blocking DNS lookup sysem.</li>
<li>Portable SHA-256 password encryption for pfiles.</li>
<li>Base MySQL support built in.</li>
<li>Integrated IMC2 Freedom Client.</li>
<li>Tested on Linux, FreeBSD, OpenBSD, Solaris, and Cygwin.</li>
<li>MCCP/MXP/MSP support for clients that support it.</li>
<li>Advanced Mudprog capabilities.</li>
<li>Enhanced immortal host protection for immortal logins.</li>
<li>Configurable automatic name generation for generic mobs.</li>
<li>Configirable automatic stat generation for mobs, based on level.</li>
<li>Configurable automatic experience value generation for mobs, based on level.</li>
<li>Configurable random treasure generation upon killing mobs, based on areas.</li>
<li>Diablo 2 style runed weapon customizations based on runes made by your builders.</li>
<li>Forge your own weapons and armor from ore samples, or have an NPC blacksmith do it for you.</li>
<li>Oasis OLC port for easy menu based OLC of mobs, objects, and rooms.</li>
<li>Interactive character generation in game instead of the usual mundane process.</li>
<li>Guild banks, shops, and forges.</li>
<li>Guild ranks and roster listings.</li>
<li>Escrow based automated auction houses.</li>
<li>100 PC levels.</li>
<li>19 stock races, 11 stock classes.</li>
<li>Player timezone support.</li>
<li>Enhanced in-game threaded message board system.</li>
<li>Copyover/Hotboot that preserves the state of objects and mobiles in play.</li>
<li>Revamped experience system for PCs.</li>
<li>Revamped skill learning - no more Smaug skill-powerlevelling.</li>
<li>Connectable objects that form new objects, or pieces of even more complex objects.</li>
<li>ANSI colored overland <a href="http://smaugmuds.afkmods.com/index.php?a=page&p=5">wilderness system</a> with support for multiple continents.</li>
<li>ANSI colored in-zone mini-map that displays nearby surroundings.</li>
<li>OLC for the overland, including wide-area floodfilling of terrain.</li>
<li>Skyships for fast travel on the wilderness.</li>
<li>Support for arena battles in which players may duel without consequences.</li>
<li>Dynamic online channel system.</li>
<li>Channel histories that maintain wizinvis status, socials, and emotes.</li>
<li>Player customizable color system. Everyone gets their own unique look.</li>
<li>Color system also recognizes custom names as well as generic tags.</li>
<li>Multiple interface views for score, group, practice, and skill lists.</li>
<li>Pets which also save equipment. Pack animals!</li>
<li>Actively maintained codebase.</li>
<li>Plus all of the other features which make Smaug great, and more!</li>