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» SmaugMuds » Codebases » AFKMud Release Announcements » AFKMud 2.2.4
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AFKMud 2.2.4
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Post is unread #1 Dec 10, 2024 4:09 pm   
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Samson
Black Hand
GroupAdministrators
Posts3,705
JoinedJan 1, 2002

 
AFKMud 2.2.4 has been released.

This is a maintenance release to fix bugs that have accumulated since 2.2.3.

For details, check the AFKMud repository on GitHub. The commits ought to be detailed enough.

Changes for AFKMud 2.2.4

Fixed

Resolved compiler warnings for GCC 13.2.
When NPCs are disarmed, the object removal triggers are not being checked. Reported and fixed by Gatewaysysop. [https://smaugmuds.afkmods.com/topic/bug-in-disarm--4853/]
do_climb was not checking both types of climbing flags to see if a player could climb through an exit. Reported and fixed by Gatewaysysop. [https://smaugmuds.afkmods.com/topic/bug-in-doclimb--4888/]
Return values for the "morph" ifchecks in mudprogs were evaluating the wrong variable. Reported and fixed by Matteo2303. [https://smaugmuds.afkmods.com/topic/ifchecks-morph---nuisance-4919/]
The Animate Dead spell does not allow targeting specific corpses despite help files saying otherwise. Reported and fixed by Gatewaysysop. [https://smaugmuds.afkmods.com/topic/bug-spellanimatedead-4968/]
Fixed the "Someone tells you" issue when one of the parties involved is on an overland map. Reported via GitHub - Issue #24.
Fixed issues in the boot_log() and bug() functions that were causing buffer overruns.

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