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» SmaugMuds » Codebases » AFKMud Release Announcements » AFKMud 2.2.5
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AFKMud 2.2.5
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Post is unread #1 Jan 8, 2025 5:04 pm   
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Samson
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JoinedJan 1, 2002

 
AFKMud 2.2.5 has been released.

This is a maintenance release to fix bugs and other issues that have accumulated since the previous release.

For details, check the AFKMud repository on GitHub. The commits ought to be detailed enough.

Changes for AFKMud 2.2.5

Changes

IMC2 has been removed from the codebase. All networks are dead, so there is no point in having this code as a base feature anymore.
Makefile modified to disable memory sanitization options in Cygwin. Reported by Fiendish via SmaugFUSS GitHub https://github.com/Arthmoor/SmaugFUSS/issues/4

Bug Fixes

Old A/Qbits files would still be read if present in a very old install.
Incorrect format specifier for landmark distances.
Various fixes for the Mapout code:https://smaugmuds.afkmods.com/topic/mapout-crashes-4981/
Code crashes if the user has no assigned area.
Not linking rooms correctly when encountering a newline code (\n).
Corrected the UTF-8 characters in the license data for Diku.
Removed a bad entry for do_busy from commands.dat. There is no such command.
Prevent buffer overruns when reading from title screens. Reported by Fiendish via GitHub. https://github.com/Arthmoor/SmaugFUSS/issues/2
Hotboot debugging was not handling compression correctly. Reported by Remcon. Fixed by Samson.
Brandish and Zap commands give the depletion message too soon. Found and fixed by Gatewaysysop. https://smaugmuds.afkmods.com/topic/bug-in-dozap--dobrandish--4851/
The setliquid command gave incorrect syntax for setting thirst - it was misspelled as "thrist". https://smaugmuds.afkmods.com/topic/dosetliquid-4997/
Fixed minor issues with the Chessboard zone.

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