Pages:<< prev 1 next >>
#1 Oct 18, 2011 1:14 am
Last edited Oct 18, 2011 1:20 am by ayuri
Magician
GroupMembers
Posts239
JoinedJun 13, 2008
So, working on my conversion process and I found this gem in act_comm.c function do_retune:
I think that should be removed from all future releases. Its locking out that 'frequency' to normal players who try to retune exactly to it.
**EDIT:
Also while we are at it, I'd suggest replacing in the same function:
To
I don't see why the game should prevent someone from retuning their comlink if they have the required 'level' in slicer rather than making it a main ability.
If we are checking for main ability, then someone who picks combat first, and slicer second won't be able to retune to an exact frequency, or perhaps someone who spent a boat load of rp points to level up to level 30 slicer.
ayuri
if( !str_cmp( argument, "111.111" ) && str_cmp( ch->name, "Eleven" ) ) { send_to_char( "No. Heh.\r\n", ch ); return; }
I think that should be removed from all future releases. Its locking out that 'frequency' to normal players who try to retune exactly to it.
**EDIT:
Also while we are at it, I'd suggest replacing in the same function:
if( ch->main_ability != SLICER_ABILITY ) { send_to_char( "You have absolutely no idea how to tune to a specific frequency.\r\n", ch ); return; } if( ch->skill_level[SLICER_ABILITY] < 20 ) { send_to_char( "You can't quite figure out how to do that yet.\r\n", ch ); return; }
To
if(ch->skill_level[SLICER_ABILITY] < 30) { send_to_char("You can't quite figure out how to do that yet.\n\r", ch); return; }
I don't see why the game should prevent someone from retuning their comlink if they have the required 'level' in slicer rather than making it a main ability.
If we are checking for main ability, then someone who picks combat first, and slicer second won't be able to retune to an exact frequency, or perhaps someone who spent a boat load of rp points to level up to level 30 slicer.
ayuri
#2 Oct 18, 2011 8:33 am
Off the Edge of the Map
GroupAdministrators
Posts1,200
JoinedMar 21, 2006
The first one I can see changing. The second one though I don't feel comfortable changing as that's making a gameplay decision for people. If you wanted to change it so that it checks the secondary ability as well, I'd be okay with that.
#3 Oct 18, 2011 8:53 am
Magician
GroupMembers
Posts239
JoinedJun 13, 2008
Getting it to check for main and secondary would be good enough. I just don't think it should say main ability only.
ayuri
ayuri
Pages:<< prev 1 next >>