Login
User Name:

Password:



Register

Forgot your password?
time_update
Jan 12, 2025 9:53 pm
By Remcon
pwd memory leak
Jan 11, 2025 6:31 pm
By Samson
AFKMud 2.2.5
Jan 8, 2025 5:04 pm
By Samson
sting skill
Jan 8, 2025 2:40 pm
By Samson
south command
Jan 7, 2025 7:22 pm
By Remcon
SWFotEFUSS 1.5.2
Author: Various
Submitted by: Samson
SWRFUSS 1.4.2
Author: Various
Submitted by: Samson
SmaugFUSS 1.9.6
Author: Various
Submitted by: Samson
AFKMud 2.2.5
Author: AFKMud Team
Submitted by: Samson
Help.are for SmaugFUSS1.9.5
Author: Smaug
Submitted by: Remcon
Users Online
Anthropic, Bytespider, Meta, Bing

Members: 0
Guests: 14
Stats
Files
Topics
Posts
Members
Newest Member
499
3,822
19,770
588
Mortrex

» SmaugMuds » Codebases » LoP Codebase » bribe_trigger
Forum Rules | Mark all | Recent Posts

bribe_trigger
< Newer Topic :: Older Topic > question

Pages:<< prev 1 next >>
Post is unread #1 Oct 12, 2011 2:46 am   Last edited Oct 12, 2011 2:47 am by Matteo2303
Go to the top of the page
Go to the bottom of the page

Matteo2303
Apprentice
GroupMembers
Posts86
JoinedAug 25, 2003

 
In mprog_bribe_trigger there is:

      /* Go through once to see which we should use */
      onprog = 0;
      for( mprg = mob->pIndexData->mudprogs; mprg; mprg = mprg->next )
      {
         ++onprog;
         if( ( mprg->type == BRIBE_PROG ) && ( uamount >= atoi( mprg->arglist ) ) && ( amdiff == 0 || ( uamount - atoi( mprg->arglist ) ) < amdiff ) )
         {
            amdiff = ( uamount - atoi( mprg->arglist ) );
            useprog = onprog;
         }
      }

      /* Go through it again and use the closest bribe program to the amount */
      onprog = 0;
      for( mprg = mob->pIndexData->mudprogs; mprg; mprg = mprg->next )
      {
         if( ++onprog != useprog )
            continue;

         if( ( mprg->type == BRIBE_PROG ) && ( uamount >= atoi( mprg->arglist ) ) )
         {
            increase_gold( mob, uamount );
            mprog_driver( mprg->comlist, mob, ch, obj, NULL, false );
            if( obj )
               extract_obj( obj );
            break;
         }
      }


I don't know but, is possible declare another mprg and make:

MPROG_DATA *sprg = NULL; 
      /* Go through once to see which we should use */
      for( mprg = mob->pIndexData->mudprogs; mprg; mprg = mprg->next )
       if( ( mprg->type == BRIBE_PROG ) && ( uamount >= atoi( mprg->arglist ) ) && ( amdiff == 0 || ( uamount - atoi( mprg->arglist ) ) < amdiff ) )
         {
            amdiff = ( uamount - atoi( mprg->arglist ) );
            sprg = mprg;         
         }

if ( sprg )
{
       increase_gold( mob, uamount );
       mprog_driver( sprg->comlist, mob, ch, obj, NULL, false );
       if( obj )
       extract_obj( obj );
       break;
}

Post is unread #2 Oct 26, 2011 8:33 pm   
Go to the top of the page
Go to the bottom of the page

Remcon
Geomancer
GroupAdministrators
Posts1,994
JoinedJul 26, 2005

 
Haven't tried, but should be able to. Minus the break in the part your adding since it isnt in a for loop

Post is unread #3 Oct 31, 2011 3:04 am   Last edited Oct 31, 2011 3:08 am by Matteo2303
Go to the top of the page
Go to the bottom of the page

Matteo2303
Apprentice
GroupMembers
Posts86
JoinedAug 25, 2003

 
Yeah, minus "break".
My bad.

Bye
mat

Pages:<< prev 1 next >>