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#1 Jan 30, 2008 11:33 pm
Black Hand
GroupAdministrators
Posts3,697
JoinedJan 1, 2002
Bug: Mob reset fix was missing a crucial step
Danger: Medium - Mobs will almost certainly fail to reset at all. Leaving the world an empty place.
Discovered in: AFKMud 2.03
Found by: Zeno
Fixed by: Remcon
---
roomindex.cpp, room_index::add_reset
Locate:
Below that, add:
Without this one little line of code, there's going to be very few if any mobs actually loaded into the game when it first reboots, and apparently not even after subsequent reset cycles. An empty world is a boring place.
Danger: Medium - Mobs will almost certainly fail to reset at all. Leaving the world an empty place.
Discovered in: AFKMud 2.03
Found by: Zeno
Fixed by: Remcon
---
roomindex.cpp, room_index::add_reset
Locate:
letter = UPPER( letter ); pReset = make_reset( letter, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11 );
Below that, add:
pReset->sreset = true;
Without this one little line of code, there's going to be very few if any mobs actually loaded into the game when it first reboots, and apparently not even after subsequent reset cycles. An empty world is a boring place.
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