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» SmaugMuds » Bugfix Lists » AFKMud Bugfix List » [Bug] Mobs with max hitdie va...
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[Bug] Mobs with max hitdie values always show as DYING
< Newer Topic :: Older Topic > AFKMud 2.02

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Post is unread #1 Jan 12, 2008 5:45 pm   
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Samson
Black Hand
GroupAdministrators
Posts3,708
JoinedJan 1, 2002

 
Bug: Mobs with max hitdie values always show as DYING
Danger: Trivial - Display issue only.
Discovered in: AFKMud 2.02
Found by: Kayle
Fixed by: Quixadhal

---

act_info.cpp, show_condition

Locate:
   if( victim->max_hit > 0 )
      percent = ( 100 * victim->hit ) / victim->max_hit;
   else
      percent = -1;


Change to:
   if( victim->max_hit > 0 )
      percent = ( int )( ( 100.0 * ( double )( victim->hit ) ) / ( double )( victim->max_hit ) );
   else
      percent = -1;


Kayle said:

Currently the max hitdie you can assign a mob is 30000d30000+30000. Well, if you assign this to a mob, they could have anywhere from 60,000 to 690,030,000 hit points. Well, any amount of hitpoints over 20,000,000 will result in the mob always showing up as DYING.


The problem exists because show_condition used strictly integer math to handle the calculations. It's likely complicated even more by the fact that stock Smaug defines victim->hit and victim->max_hit as short. Casting everything to doubles gives back a useable percent value.

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