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Off the Edge of the Map

GroupAdministrators
Posts1,199
JoinedMar 21, 2006
Bug: Reset Messages aren't displaying
Danger: Minor - Resets will fire, but there's no indication that it's happening.
Found by: Kayle
Fixed by: Remcon
---
handler.c, char_from_room
Find:
Below that, add:
handler.c, char_to_room
Find:
Above that, add:
The areas all thought there was no one in them, because it wasn't adding/subtracting from the number of players in the area when players were being moved.
Danger: Minor - Resets will fire, but there's no indication that it's happening.
Found by: Kayle
Fixed by: Remcon
---
handler.c, char_from_room
Find:
if( ( obj = get_eq_char( ch, WEAR_LIGHT ) ) != NULL && obj->item_type == ITEM_LIGHT && obj->value[2] != 0 && ch->in_room->light > 0 ) --ch->in_room->light;
Below that, add:
if( ch->in_room->area ) --ch->in_room->area->nplayer;
handler.c, char_to_room
Find:
if( ( obj = get_eq_char( ch, WEAR_LIGHT ) ) != NULL && obj->item_type == ITEM_LIGHT && obj->value[2] != 0 ) ++ch->in_room->light;
Above that, add:
if( ch->in_room->area ) if( ++ch->in_room->area->nplayer > ch->in_room->area->max_players ) ch->in_room->area->max_players = ch->in_room->area->nplayer;
The areas all thought there was no one in them, because it wasn't adding/subtracting from the number of players in the area when players were being moved.
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