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» SmaugMuds » Bugfix Lists » AFKMud Bugfix List » AFKMud Bug Archive » [Bug] Setting resets on rooms...
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[Bug] Setting resets on rooms that have none yet will crash
< Newer Topic :: Older Topic > AFKMud 1.77

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Post is unread #1 Dec 2, 2006 7:27 pm   Last edited Dec 2, 2006 7:27 pm by Samson
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Samson
Black Hand
GroupAdministrators
Posts3,708
JoinedJan 1, 2002

 
Bug: Setting resets on rooms that have none yet will crash
Danger: High - Crash condition.
Discovered in: AFKMud 1.77
Found by: pstone
Fixed by: Remcon

---

reset.c, do_reset

in the "random" part find
      if( ch->in_room->first_reset->prev )
         ch->in_room->first_reset->prev = pReset;

change it to
      if( ch->in_room->first_reset )
         ch->in_room->first_reset->prev = pReset;

in the "trap" "obj" part find
         if( pReset->first_reset->prev_reset )
            pReset->first_reset->prev_reset = tReset;

change it to
         if( pReset->first_reset )
            pReset->first_reset->prev_reset = tReset;

find
         if( ch->in_room->first_reset->prev )
            ch->in_room->first_reset->prev = tReset;

change it to
         if( ch->in_room->first_reset )
            ch->in_room->first_reset->prev = tReset;

in the "hide" part find
         if( pReset->first_reset->prev_reset )
            pReset->first_reset->prev_reset = tReset;

change it to
         if( pReset->first_reset )
            pReset->first_reset->prev_reset = tReset;

find
         if( ch->in_room->first_reset->prev )
            ch->in_room->first_reset->prev = tReset;

change it to
         if( ch->in_room->first_reset )
            ch->in_room->first_reset->prev = tReset;


Remcon said:

This fixes crashing issues found caused by first_reset being NULL when adding in new resets.


I'll just let Remcon's fix speak for itself. :)

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