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Black Hand

GroupAdministrators
Posts3,708
JoinedJan 1, 2002
Bug: Crash when clearing an existing edit buffer.
Danger: High - Potential for a lot of data loss if the crash happens during a long building session where work hasn't been saved.
Discovered in: AFKMud 2.1.3
Found by: Materia
Fixed by: Materia
---
editor.cpp, char_data::edit_buffer
Locate:
Change to:
Locate:
Change to:
This one is far more insidious, but will be obvious to anyone familiar with the behavior of memset and what that does in relation to things using the C++ STL, as the editor data does with std::string. The value for the std::string member of the editor_data struct gets blasted and is no longer valid because it has to be initialized with new.
Danger: High - Potential for a lot of data loss if the crash happens during a long building session where work hasn't been saved.
Discovered in: AFKMud 2.1.3
Found by: Materia
Fixed by: Materia
---
editor.cpp, char_data::edit_buffer
Locate:
if( !str_cmp( cmd, "c" ) )
{
memset( edit, '\0', sizeof( editor_data ) );
edit->numlines = 0;
edit->on_line = 0;
print( "Buffer cleared.\r\n> " );
return;
}
Change to:
if( !str_cmp( cmd, "c" ) )
{
delete edit;
edit = new editor_data;
print( "Buffer cleared.\r\n> " );
return;
}
Locate:
if( line == 0 && edit->numlines == 1 )
{
memset( edit, '\0', sizeof( editor_data ) );
edit->numlines = 0;
edit->on_line = 0;
print( "Line deleted.\r\n> " );
return;
}
Change to:
if( line == 0 && edit->numlines == 1 )
{
delete edit;
edit = new editor_data;
print( "Line deleted.\r\n> " );
return;
}
This one is far more insidious, but will be obvious to anyone familiar with the behavior of memset and what that does in relation to things using the C++ STL, as the editor data does with std::string. The value for the std::string member of the editor_data struct gets blasted and is no longer valid because it has to be initialized with new.
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