Login
User Name:

Password:



Register

Forgot your password?
 I3 and IMC
Dec 26, 2024 3:27 am
By GatewaySysop
Hi - Clean SmaugFuss map/description issue..
Dec 15, 2024 7:29 pm
By Samson
AFKMud 2.2.4
Dec 10, 2024 4:09 pm
By Samson
Ubuntu 22.04.5 LTS
Dec 5, 2024 5:10 pm
By Remcon
SmaugFUSS 1.8/1.9
Nov 29, 2024 11:46 am
By Remcon
SWFOTEFUSS 1.5.1
Author: Various
Submitted by: Samson
SWRFUSS 1.4.1
Author: Various
Submitted by: Samson
SmaugFUSS 1.9.5
Author: Various
Submitted by: Samson
AFKMud 2.2.4
Author: AFKMud Team
Submitted by: Samson
LOP 1.5
Author: Remcon
Submitted by: Remcon
Users Online
Google

Members: 0
Guests: 13
Stats
Files
Topics
Posts
Members
Newest Member
494
3,808
19,708
592
CliffHunti

Today's Birthdays
There are no member birthdays today.
» SmaugMuds » General » User Lounge » I'm not dead yet...
Forum Rules | Mark all | Recent Posts

I'm not dead yet...
< Newer Topic :: Older Topic > but maybe I should be...

Pages:<< prev 1 next >>
Post is unread #1 Mar 4, 2012 12:01 am   
Go to the top of the page
Go to the bottom of the page

Xorith
The Null Value
GroupAFKMud Team
Posts254
JoinedFeb 23, 2003

 
So I'm coding MUDs again. Isn't that exciting?
No? I didn't think so...

How's everyone been? Ten years doesn't seem like a long time, but it really is. How has everyone else faired?

Samson, we really ought to catch up some!

Post is unread #2 Mar 4, 2012 3:48 am   
Go to the top of the page
Go to the bottom of the page

dbna2

GroupMembers
Posts600
JoinedDec 3, 2008

 
Nice to meet you :)

Post is unread #3 Mar 4, 2012 9:28 am   
Go to the top of the page
Go to the bottom of the page

Xorith
The Null Value
GroupAFKMud Team
Posts254
JoinedFeb 23, 2003

 
Nice to meet you too!

I'm spending my Sunday morning trying to get the hang of coding again. It's not that I forgot the basic syntax of C++, but I forgot how unforgiving MUD code can be...

Ah well.

Post is unread #4 Mar 4, 2012 1:32 pm   
Go to the top of the page
Go to the bottom of the page

dbna2

GroupMembers
Posts600
JoinedDec 3, 2008

 
I'm spending it trying to get a lottery system coded... but I am not that good at coding yet so having a hard time.

Post is unread #5 Mar 4, 2012 1:34 pm   
Go to the top of the page
Go to the bottom of the page

Remcon

GroupAdministrators
Posts1,946
JoinedJul 26, 2005

 
Welcome back long time no see. Keep working at it dbna and youll get there

Post is unread #6 Mar 4, 2012 1:40 pm   
Go to the top of the page
Go to the bottom of the page

GatewaySysop
Conjurer
GroupMembers
Posts424
JoinedMar 7, 2005

 
Welcome back to the fold. :wink:

We had a few new bugs posted recently and now this. Things are getting more lively around here. :cool:

Again, good to have ya back. :alien:

Post is unread #7 Mar 4, 2012 2:54 pm   
Go to the top of the page
Go to the bottom of the page

dbna2

GroupMembers
Posts600
JoinedDec 3, 2008

 
I'm trying... its just figuring out how to have these tickets save.... I am thinking of having them save in a .dat file, but until sure how to save the time they were purchased.

Post is unread #8 Mar 4, 2012 6:12 pm   
Go to the top of the page
Go to the bottom of the page

Xorith
The Null Value
GroupAFKMud Team
Posts254
JoinedFeb 23, 2003

 
If I recall, you can use now time() to grab the current system time in UNIX format.

See: http://www.cplusplus.com/reference/clibrary/ctime/time/

Post is unread #9 Mar 7, 2012 7:04 pm   
Go to the top of the page
Go to the bottom of the page

Remcon

GroupAdministrators
Posts1,946
JoinedJul 26, 2005

 
I'd use time_t and current_time for saving the time.

Post is unread #10 Mar 10, 2012 7:25 am   
Go to the top of the page
Go to the bottom of the page

Xorith
The Null Value
GroupAFKMud Team
Posts254
JoinedFeb 23, 2003

 
Remcon said:

I'd use time_t and current_time for saving the time.


Ah yes, I forgot about current_time. :)

Pages:<< prev 1 next >>