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Apprentice

GroupMembers
Posts57
JoinedNov 24, 2016
I am messing around with LOP codebase and noticed...
when I added a new skill to LOP in skills.c
This skill checked with IS_AFFECTED to see if the affect was there.
It didn't recognize the affect.
I worked around this using if is_affected( ch, gsn_sn )
when I added a new skill to LOP in skills.c
This skill checked with IS_AFFECTED to see if the affect was there.
It didn't recognize the affect.
I worked around this using if is_affected( ch, gsn_sn )



Apprentice

GroupMembers
Posts57
JoinedNov 24, 2016
Disregard this report, I found I had a missing comma in my const.h affects that was confusing what affects a player had.
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