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Geomancer

GroupAdministrators
Posts1,992
JoinedJul 26, 2005
in skills.c
find
change it to this
There was an issue when it would do a personal and checked the skill_table for the mana cost. This seems to fix the issue nicely.
find
/* Mana cost */ int mana_cost( CHAR_DATA *ch, int sn ) { MCLASS_DATA *mclass; int min = ( MAX_LEVEL + 1 ), cost = 0; if( !ch || !skill_table[sn] ) return cost; if( ch->pcdata ) { for( mclass = ch->pcdata->first_mclass; mclass; mclass = mclass->next ) { if( mclass->wclass >= 0 && mclass->wclass < MAX_PC_CLASS && class_table[mclass->wclass] && skill_table[sn]->skill_level[mclass->wclass] > 0 && min > skill_table[sn]->skill_level[mclass->wclass] ) { min = skill_table[sn]->skill_level[mclass->wclass]; cost = ( MAX_LEVEL / ( 2 + ( mclass->level - min ) ) ); } } } if( ch->race >= 0 && race_table[ch->race] && skill_table[sn]->race_level[ch->race] > 0 && min > skill_table[sn]->race_level[ch->race] ) cost = ( MAX_LEVEL / ( 2 + ( ch->level - skill_table[sn]->race_level[ch->race] ) ) ); return cost; }
change it to this
/* Mana cost */ int mana_cost( CHAR_DATA *ch, int sn ) { MCLASS_DATA *mclass; SKILLTYPE *skill = NULL; int min = ( MAX_LEVEL + 1 ), cost = 0; if( !ch ) return cost; /* We need to make sure we get a valid spell/skill to use */ if( sn >= 0 && sn < MAX_SKILL && skill_table[sn] ) { skill = skill_table[sn]; if( ch->pcdata ) { for( mclass = ch->pcdata->first_mclass; mclass; mclass = mclass->next ) { if( mclass->wclass >= 0 && mclass->wclass < MAX_PC_CLASS && class_table[mclass->wclass] && skill->skill_level[mclass->wclass] > 0 && min > skill->skill_level[mclass->wclass] ) { min = skill->skill_level[mclass->wclass]; cost = ( MAX_LEVEL / ( 2 + ( mclass->level - min ) ) ); } } } if( ch->race >= 0 && race_table[ch->race] && skill->race_level[ch->race] > 0 && min > skill->race_level[ch->race] ) cost = ( MAX_LEVEL / ( 2 + ( ch->level - skill->race_level[ch->race] ) ) ); } else if( sn >= TYPE_PERS && sn < ( TYPE_PERS + MAX_PERS ) && pers_table[( sn - TYPE_PERS )] ) { sn -= TYPE_PERS; skill = pers_table[sn]; /* For now we are just going to set it to use what ever the mana is set at */ cost = skill->min_mana; } return cost; }
There was an issue when it would do a personal and checked the skill_table for the mana cost. This seems to fix the issue nicely.
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