Pages:<< prev 1 next >>
Geomancer

GroupAdministrators
Posts1,992
JoinedJul 26, 2005
in skills.c
find
change it to this
There was an issue when it would do a personal and checked the skill_table for the mana cost. This seems to fix the issue nicely.
find
/* Mana cost */
int mana_cost( CHAR_DATA *ch, int sn )
{
MCLASS_DATA *mclass;
int min = ( MAX_LEVEL + 1 ), cost = 0;
if( !ch || !skill_table[sn] )
return cost;
if( ch->pcdata )
{
for( mclass = ch->pcdata->first_mclass; mclass; mclass = mclass->next )
{
if( mclass->wclass >= 0 && mclass->wclass < MAX_PC_CLASS && class_table[mclass->wclass]
&& skill_table[sn]->skill_level[mclass->wclass] > 0 && min > skill_table[sn]->skill_level[mclass->wclass] )
{
min = skill_table[sn]->skill_level[mclass->wclass];
cost = ( MAX_LEVEL / ( 2 + ( mclass->level - min ) ) );
}
}
}
if( ch->race >= 0 && race_table[ch->race] && skill_table[sn]->race_level[ch->race] > 0 && min > skill_table[sn]->race_level[ch->race] )
cost = ( MAX_LEVEL / ( 2 + ( ch->level - skill_table[sn]->race_level[ch->race] ) ) );
return cost;
}
change it to this
/* Mana cost */
int mana_cost( CHAR_DATA *ch, int sn )
{
MCLASS_DATA *mclass;
SKILLTYPE *skill = NULL;
int min = ( MAX_LEVEL + 1 ), cost = 0;
if( !ch )
return cost;
/* We need to make sure we get a valid spell/skill to use */
if( sn >= 0 && sn < MAX_SKILL && skill_table[sn] )
{
skill = skill_table[sn];
if( ch->pcdata )
{
for( mclass = ch->pcdata->first_mclass; mclass; mclass = mclass->next )
{
if( mclass->wclass >= 0 && mclass->wclass < MAX_PC_CLASS && class_table[mclass->wclass]
&& skill->skill_level[mclass->wclass] > 0 && min > skill->skill_level[mclass->wclass] )
{
min = skill->skill_level[mclass->wclass];
cost = ( MAX_LEVEL / ( 2 + ( mclass->level - min ) ) );
}
}
}
if( ch->race >= 0 && race_table[ch->race] && skill->race_level[ch->race] > 0 && min > skill->race_level[ch->race] )
cost = ( MAX_LEVEL / ( 2 + ( ch->level - skill->race_level[ch->race] ) ) );
}
else if( sn >= TYPE_PERS && sn < ( TYPE_PERS + MAX_PERS ) && pers_table[( sn - TYPE_PERS )] )
{
sn -= TYPE_PERS;
skill = pers_table[sn];
/* For now we are just going to set it to use what ever the mana is set at */
cost = skill->min_mana;
}
return cost;
}
There was an issue when it would do a personal and checked the skill_table for the mana cost. This seems to fix the issue nicely.
Pages:<< prev 1 next >>