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do_owhere recursive
Author: Khonsu
Submitted by: Khonsu
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LOP 1.39r1
Author Submitted by Version D/L File Size Date Added Last Updated

Remcon Remcon 657 862.73 KB Aug 9, 2010

Description
1.39 (Revision 1)
-----------------
Fixed traps being set using reset to work correctly.
Reset area will reset the traps.
Added in some bug messages.
Added in a default trap (Feel free to set it how you want, can even suggest default stuff for it for next release).
Made it so all characters can't see an immortal character leave the room when they're sneaking
Made it so you can't fire ranged weapons in water.
Changed do order to only stop the use of mp at the begining of the first word.
Added so you can set age/height/weight using mset.
Added in so mposet can increase/decrease value0-5 by a specified number.
Action_desc is set on all corpses now to show who got the kill.
Skin can be used on npcs and pcs as long as you got the final blow.
(Maybe one day add in something to make some use out of the skins).
Added in a message informing players if they are sparing someone and the other one is out to kill them.
Made it so you can change MEL (Max_Editor_line) and changing MSL (Max_String_Length) changes editor stuff easier.
(The overall max size of a string is MSL so this would probably need increased for the stuff to be bigger).
(You are also limited by the MEL on how many lines the string has, increasing it is good for long programs that need more lines).
Added in so you know how much of the maxes your using while in the editor.
Added in an ACT_NOKILL so mobiles can be set to fight but not kill.
Added in an ACT_NODEATH so mobiles can kill and not be killed.
(Use ACT_NOKILL and ACT_NODEATH if you want them to fight, but not kill or be killed).
Added in the fix for move_char allowing people to move when they shouldn't be able to.
Fixed it so more of the mprog checks can understand !=.
Fixed up quite a few issues in polymorph.
(A memory leak and quite a few other things, probably still a lot more to do on this one).
(Made it so it modifies the max hp, mana, move instead of just the current).
Added in 2010 to the headers for LoP.
(Lol, kind of late, but better late then never).


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