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AFKMud 2.2.3
Author: AFKMud Team
Submitted by: Samson
Author: Various
Submitted by: Samson
Author: Various
Submitted by: Samson
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LOP 1.36
Author Submitted by Version D/L File Size Date Added Last Updated

Remcon Remcon 525 833.82 KB Sep 1, 2009

Fixed an issue in message sent when following someone.
Objects with the same extra descriptions can now be groupped.
Objects with the same affects can now be groupped.
Fixed an issue with quiver object in game.
Added hlog and hsearch commands.
(Used to look and search host log information).
Added in for MSSP data to be cleaned up on shutdown.
Fixed up do_slice and make_corpse.
(So slice would work).
Modified do_cook just a little.
Modified detect_poison just a little.
Added do_taste (Skill for tasting food).
Added do_smell (Skill for checking food).
Modified auth code just a bit to save over copyover/reboot.
Modified is_outside check.
Fixed up a few possible issues.
Added a HACKED_FILE so it is easier to see hacking attempts.
Added a way to change a mod_stat on a player.
(So if you have a spell or something that isn't set right and
increases someone's mod_stat forever).
Redone track so it gives a good list of the directions instead of just the first one.
Fixed an issue in stop_summoning.
Made it so you may sell an item for less then it is worth.
Fixed up a few issues with parsing descriptions.
Made get_dir return -1 if it shouldn't return a direction instead of returning 0.
Added more stuff to get_check.
Fixed up fread_double so it worked with decimals.
Fixed it sending Supress to room sometimes.
(Two skills had Supress in for miss_room).
Removed it taking off 1 charisma if not wearing something on arms.
(Now it only takes off if nothing on body and legs).
Added a Features.lst.
(Can turn it on and off with config).
(Used to show or not show your msn/email/yahoo/gtalk to everyone).
Updated some help files.
Modified exit display to show the keyword on things that use the keyword.
(As long as it's not a closed door or a window it will show the direction).
Modified compass display to show secret exits as long as they are open.
Modified Darkhaven area some.
Added trapset skill.
Fixed an issue in traps.
(TRAP_ENTER_ROOM was going off when exiting the room).
(Traps that have a v3 of 0 are now seen, since not really set).
Fixed a possible issue with area status.
Modified how the lockers are saved some.
(Decided to do it more like the corpses).
(Less hassle this way and not as annoying as checking all room objects).
(If you wish to use old locker files you need to open them up and).
(Change the first #OBJECT to #LOCKER).

(And although it isn't included in the list of changes with the mud.
- Found that there has been a races directory inside the imc directory since 1.32, so removed it.
- And not sure about the rest, but this one has CYGWIN commented out in the Makefile.)

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