Login
User Name:

Password:



Register

Forgot your password?
Forum Search/User Post History
May 13, 2019 12:43 pm
By Keirath
AFKMud 2.2.2
Mar 3, 2019 5:35 pm
By Samson
Development
Nov 28, 2018 12:10 pm
By Keirath
First Immortal
Oct 12, 2018 2:02 pm
By GatewaySysop
Bug in do_climb( )
Jun 5, 2018 7:31 pm
By joeyfogas
SmaugFUSS 1.9.3
Author: Various
Submitted by: Samson
AFKMud 2.2.2
Author: AFKMud Team
Submitted by: Samson
tintin++ ogg sound player script for linux
Author: Robert Smith
Submitted by: Vladaar
6Dragons ogg Soundpack
Author: Vladaar
Submitted by: Vladaar
6Dragons 4.4
Author: Vladaar
Submitted by: Vladaar
Users Online
CommonCrawl

Members: 0
Guests: 0
Stats
Files
Topics
Posts
Members
Newest Member
482
3,746
19,403
574
Throckrod

Today's Birthdays
There are no member birthdays today.
Files
Upload Rules | File Index | Search | Recent Uploads
» Root » Rafermand Collection
SMAUG Set Item Levels
Author Submitted by Version D/L File Size Date Added Last Updated

Xerves Samson 1.0 424 3.39 KB Jul 30, 2011

Description
SMAUG Set Item Levels 1.0 By Xerves (Released August 22, 1999)
Xerves is the admin/owner of Rafermand

Many of us want to set the item levels on our objects so that they
will pop at something more desirable (specially for objects that
are in shops.) This code will allow you to add support for this
while not chaning any of the other objects. Useful, easy, and shouldn't
offer to many problems unless you have done a hefty modify on your
code (it uses the v5 slot to do its magic). So if you are using
your v5 for most of your itemtypes, you might have a problem with
this (you could always use another open one if possible). Well, without
due, here is the code.

Revisions: 0
Rating: | Download | Comments(0)