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JoinedMar 21, 2006
Bug: Act function, and some mp commands don't capitalize words properly.
Danger: Trival - Words may not get capitalized properly
Found by: Kayle
Fixed by: Kayle
---
comm.c, act_string
Replace with:
This fix will check to see if the variable being parsed needs to be capitalized for mob programs and act messages.It will also make sure that socials with punctuation in them with variables directly after the punctuation will be capitalized.
Danger: Trival - Words may not get capitalized properly
Found by: Kayle
Fixed by: Kayle
---
comm.c, act_string
Replace with:
char *act_string( const char *format, CHAR_DATA * to, CHAR_DATA * ch, const void *arg1, const void *arg2, int flags ) { static const char *const he_she[] = { "it", "he", "she" }; static const char *const him_her[] = { "it", "him", "her" }; static const char *const his_her[] = { "its", "his", "her" }; static char buf[MAX_STRING_LENGTH]; char fname[MAX_INPUT_LENGTH]; char *point = buf; char temp[MSL]; const char *str = format; const char *i; bool should_upper = false; CHAR_DATA *vch = ( CHAR_DATA * ) arg2; OBJ_DATA *obj1 = ( OBJ_DATA * ) arg1; OBJ_DATA *obj2 = ( OBJ_DATA * ) arg2; if( str[0] == '$' ) DONT_UPPER = false; while( *str != '\0' ) { if( *str == '.' || *str == '?' || *str == '!' ) should_upper = true; else if( should_upper == true && !isspace( *str ) && *str != '$' ) should_upper = false; if( *str != '$' ) { *point++ = *str++; continue; } ++str; if( !arg2 && *str >= 'A' && *str <= 'Z' ) { bug( "Act: missing arg2 for code %c:", *str ); bug( format ); i = " <@@@> "; } else { switch ( *str ) { default: bug( "Act: bad code %c.", *str ); i = " <@@@> "; break; case 'd': if( !arg2 || ( ( char * )arg2 )[0] == '\0' ) i = "door"; else { one_argument( ( char * )arg2, fname ); i = fname; } break; case 'e': if( ch->sex > 2 || ch->sex < 0 ) { bug( "act_string: player %s has sex set at %d!", ch->name, ch->sex ); i = should_upper ? "It" : "it"; } else i = should_upper ? !can_see( to, ch ) ? "It" : capitalize( he_she[URANGE( 0, ch->sex, 2 )] ) : !can_see( to, ch ) ? "it" : he_she[URANGE( 0, ch->sex, 2 )]; break; case 'E': if( vch->sex > 2 || vch->sex < 0 ) { bug( "act_string: player %s has sex set at %d!", vch->name, vch->sex ); i = should_upper ? "It" : "it"; } else i = should_upper ? !can_see( to, vch ) ? "It" : capitalize( he_she[URANGE( 0, vch->sex, 2 )] ) : !can_see( to, vch ) ? "it" : he_she[URANGE( 0, vch->sex, 2 )]; break; case 'm': if( ch->sex > 2 || ch->sex < 0 ) { bug( "act_string: player %s has sex set at %d!", ch->name, ch->sex ); i = should_upper ? "It" : "it"; } else i = should_upper ? !can_see( to, ch ) ? "It" : capitalize( him_her[URANGE( 0, ch->sex, 2 )] ) : !can_see( to, ch ) ? "it" : him_her[URANGE( 0, ch->sex, 2 )]; break; case 'M': if( vch->sex > 2 || vch->sex < 0 ) { bug( "act_string: player %s has sex set at %d!", vch->name, vch->sex ); i = should_upper ? "It" : "it"; } else i = should_upper ? !can_see( to, vch ) ? "It" : capitalize( him_her[URANGE( 0, vch->sex, 2 )] ) : !can_see( to, vch ) ? "it" : him_her[URANGE( 0, vch->sex, 2 )]; break; case 'n': if( !can_see( to, ch ) ) i = "Someone"; else { snprintf( temp, sizeof( temp ), "%s", ( to ? PERS( ch, to ) : NAME( ch ) ) ); i = temp; } break; case 'N': if( !can_see( to, vch ) ) i = "Someone"; else { snprintf( temp, sizeof( temp ), "%s", ( to ? PERS( vch, to ) : NAME( vch ) ) ); i = temp; } break; case 'p': if( !obj1 ) { bug( "act_string: $p used with NULL obj1!" ); i = "something"; } else i = should_upper ? ( ( !to || can_see_obj( to, obj1 ) ) ? capitalize( obj_short( obj1 ) ) : "Something" )( !to || can_see_obj( to, obj1 ) ) ? obj_short( obj1 ) : "something" ); break; case 'P': if( !obj2 ) { bug( "act_string: $P used with NULL obj2!" ); i = "something"; } else i = should_upper ? ( !to || can_see_obj( to, obj2 ) ? capitalize( obj_short( obj2 ) ) : "Something" )
!to || can_see_obj( to, obj2 ) ? obj_short( obj2 ) : "something" ); break; case 'q': i = ( to == ch ) ? "" : "s"; break; case 'Q': i = ( to == ch ) ? "your" : his_her[URANGE( 0, ch->sex, 2 )]; break; case 's': if( ch->sex > 2 || ch->sex < 0 ) { bug( "act_string: player %s has sex set at %d!", ch->name, ch->sex ); i = should_upper ? "It" : "it"; } else i = should_upper ? !can_see( to, ch ) ? "It" : capitalize( his_her[URANGE( 0, ch->sex, 2 )] ) : !can_see( to, ch ) ? "it" : his_her[URANGE( 0, ch->sex, 2 )]; break; case 'S': if( vch->sex > 2 || vch->sex < 0 ) { bug( "act_string: player %s has sex set at %d!", vch->name, vch->sex ); i = should_upper ? "It" : "it"; } else i = should_upper ? !can_see( to, vch ) ? "It" : capitalize( his_her[URANGE( 0, vch->sex, 2 )] ) : !can_see( to, vch ) ? "it" : his_her[URANGE( 0, vch->sex, 2 )]; break; case 't': i = ( char * )arg1; break; case 'T': i = ( char * )arg2; break; } } ++str; while( ( *point = *i ) != '\0' ) ++point, ++i; } mudstrlcpy( point, "\r\n", MSL ); if( !DONT_UPPER ) { bool bUppercase = true; //Always uppercase first letter char *astr = buf; for( char c = *astr; c; c= *++astr ) { if( c == '&' ) { //Color Code c = *++astr; //Read Color Code if( c == '[' ) { //Extended color code, skip until ']' do { c = *++astr; } while ( c && c != ']' ); } if( !c ) break; } else if( bUppercase && isalpha( c ) ) { *astr = toupper(c); bUppercase = false; } } } return buf; }
This fix will check to see if the variable being parsed needs to be capitalized for mob programs and act messages.It will also make sure that socials with punctuation in them with variables directly after the punctuation will be capitalized.
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