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» SmaugMuds » Bugfix Lists » AFKMud Bugfix List » AFKMud Bug Archive » [Bug] Breath mobs are biased ...
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[Bug] Breath mobs are biased based on room occupant order
< Newer Topic :: Older Topic > AFKMud 1.77

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Post is unread #1 Sep 10, 2006 4:42 pm   
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Samson
Black Hand
GroupAdministrators
Posts3,708
JoinedJan 1, 2002

 
Bug: Breath mobs are biased based on room occupant order
Danger: Medium - Whoever enters the room first is going to get picked on more
Discovered in: AFKMud 1.77
Found by: Valcados
Fixed by: Valcados

---

mspecial.c, dragon

Replace the function with:
bool dragon( CHAR_DATA * ch, char *fspell_name )
{
   CHAR_DATA *victim, *chosen = NULL;
   int sn, count=0;

   if( ch->position != POS_FIGHTING
       && ch->position != POS_EVASIVE
       && ch->position != POS_DEFENSIVE && ch->position != POS_AGGRESSIVE && ch->position != POS_BERSERK )
      return FALSE;

   for( victim = ch->in_room->first_person; victim; victim = victim->next_in_room )
   {
      if( who_fighting( victim ) != ch )
         continue;
      if( !number_range( 0, count ) )
         chosen = victim, count++;        
   }

   if( !chosen )
      return FALSE;

   if( ( sn = skill_lookup( fspell_name ) ) < 0 )
      return FALSE;
   ( *skill_table[sn]->spell_fun ) ( sn, ch->level, ch, chosen );
   return TRUE;
}


Dragons ( or other breath mobs ) would tend to breathe on whoever was listed first in order by the occupants of the room. This makes the choice a little more random based on who is fighting the mob.

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