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» SmaugMuds » Bugfix Lists » SWR FUSS Bugfix List » [Bug] Object names can be set...
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[Bug] Object names can be set to nothing.
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Post is unread #1 Feb 5, 2010 12:03 am   
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InfiniteAxis
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Posts1,200
JoinedMar 21, 2006

 
Bug: Object names can be set to nothing
Danger: Medium - It would make it hard for players to use the objects without names.
Found by: Keberus
Fixed by: Keberus

---


build.c, do_oset

Find:
   if( !str_cmp( arg2, "name" ) )
   {
      if( !can_omodify( ch, obj ) )
         return;
      STRFREE( obj->name );
      obj->name = STRALLOC( arg3 );
      if( IS_OBJ_STAT( obj, ITEM_PROTOTYPE ) )
      {
         STRFREE( obj->pIndexData->name );
         obj->pIndexData->name = QUICKLINK( obj->name );
      }
      return;
   }


Change it to:
   if( !str_cmp( arg2, "name" ) )
   {
      if( !can_omodify( ch, obj ) )
         return;

      if( arg3[0] == '\0' )
      {
           send_to_char( "&WYou &RMUST choose a new name\n\r", ch );
           return;
      }
      STRFREE( obj->name );
      obj->name = STRALLOC( arg3 );
      if( IS_OBJ_STAT( obj, ITEM_PROTOTYPE ) )
      {
         STRFREE( obj->pIndexData->name );
         obj->pIndexData->name = QUICKLINK( obj->name );
      }
      return;
   }


This will ensure that you can't enter nothing as the name for an object.

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