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» SmaugMuds » Bugfix Lists » SWR FUSS Bugfix List » [Bug] Saving and Installing a...
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[Bug] Saving and Installing area eats everything in the room.
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Post is unread #1 Jul 3, 2009 12:40 am   
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InfiniteAxis
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JoinedMar 21, 2006

 
Bug: Saving and Installing area eats everything in the room.
Danger: Trivial - Eats all objects and mobs in a room when saving and installing.
Found by: Banner
Fixed by: Kayle

---

build.c, fold_area
Locate:
       // purge room of (prototyped) mobiles 
      for( victim = room->first_person; victim; victim = vnext )
      {
         vnext = victim->next_in_room;
         if( IS_NPC( victim ) )
            extract_char( victim, TRUE );
      }

      // purge room of (prototyped) objects 
      for( obj = room->first_content; obj; obj = obj_next )
      {
         obj_next = obj->next_content;
         extract_obj( obj );
      }


Replace with:
       // purge room of (prototyped) mobiles 
      for( victim = room->first_person; victim; victim = vnext )
      {
         vnext = victim->next_in_room;
         if( IS_NPC( victim ) && IS_SET( victim->act, ACT_PROTOTYPE ) )
            extract_char( victim, TRUE );
      }

      // purge room of (prototyped) objects 
      for( obj = room->first_content; obj; obj = obj_next )
      {
         obj_next = obj->next_content;
         if( IS_SET( obj->extra_flags, ITEM_PROTOTYPE ) )
            extract_obj( obj );
      }


For most instances this is trivial. But the comments say it should only be removing prototype items and mobs and now it does.

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