Login
User Name:

Password:



Register

Forgot your password?
do_owhere recursive
Author: Khonsu
Submitted by: Khonsu
Changes list / Addchange
Author: Khonsu
Submitted by: Khonsu
6Dragons mp3 sound pack
Author: Vladaar
Submitted by: Vladaar
AFKMud 2.2.3
Author: AFKMud Team
Submitted by: Samson
SWFOTEFUSS 1.5
Author: Various
Submitted by: Samson
Users Online
AhrefsBot

Members: 0
Guests: 11
Stats
Files
Topics
Posts
Members
Newest Member
489
3,793
19,649
597
Aileenutz

Today's Birthdays
There are no member birthdays today.
» SmaugMuds » Bugfix Lists » AFKMud Bugfix List » AFKMud Bug Archive » [Bug] Scavenging mobs claim t...
Forum Rules | Mark all | Recent Posts

[Bug] Scavenging mobs claim to pick up prototype items
< Newer Topic :: Older Topic > AFKMud 1.77

Pages:<< prev 1 next >>
Post is unread #1 Sep 10, 2006 4:32 pm   
Go to the top of the page
Go to the bottom of the page

Samson
Black Hand
GroupAdministrators
Posts3,685
JoinedJan 1, 2002

 
Bug: Scavenging mobs claim to pick up prototype items
Danger: Low - Annoyance spam
Discovered in: AFKMud 1.77
Found by: Valcados
Fixed by: Valcados

---

handler.c, obj_to_char

Locate:
   if( IS_OBJ_FLAG( obj, ITEM_PROTOTYPE ) )
   {
      if( !IS_IMMORTAL( ch ) && !IS_ACT_FLAG( ch, ACT_PROTOTYPE ) )
         return obj_to_room( obj, ch->in_room, ch );
   }


Change to:
   if( IS_OBJ_FLAG( obj, ITEM_PROTOTYPE ) )
   {
      if( !IS_IMMORTAL( ch ) && ( !IS_NPC(ch) || !IS_ACT_FLAG( ch, ACT_PROTOTYPE ) ) )
         return obj_to_room( obj, ch->in_room, ch );
   }


update.c, mobile_update

Locate:
         for( obj = ch->in_room->first_content; obj; obj = obj->next_content )
         {
            if( CAN_WEAR( obj, ITEM_TAKE ) && obj->cost > max && !IS_OBJ_FLAG( obj, ITEM_BURIED ) )
            {
               obj_best = obj;
               max = obj->cost;
            }
         }


Change to:
         for( obj = ch->in_room->first_content; obj; obj = obj->next_content )
         {
            if ( IS_OBJ_FLAG( obj, ITEM_PROTOTYPE ) && !IS_ACT_FLAG( ch, ACT_PROTOTYPE ) )
               continue;
            if( CAN_WEAR( obj, ITEM_TAKE ) && obj->cost > max && !IS_OBJ_FLAG( obj, ITEM_BURIED ) )
            {
               obj_best = obj;
               max = obj->cost;
            }
         }


mspecial.c, spec_janitor

Locate:
      if( !IS_WEAR_FLAG( trash, ITEM_TAKE ) || IS_OBJ_FLAG( trash, ITEM_BURIED ) )
         continue;


Below that, add:
      if( IS_OBJ_FLAG( trash, ITEM_PROTOTYPE ) && !IS_ACT_FLAG( ch, ACT_PROTOTYPE ) )
         continue;


Valcados said:


Janitors and scavenger mobs do not check if the shiny objects they want are prototype. If the object is prototype, they will repeatedly issue echos to the effect that they have picked it up, when in fact they have not.

Pages:<< prev 1 next >>