Login
User Name:

Password:



Register

Forgot your password?
void nanny_get_new_race -- comm.c
Mar 13, 2025 7:08 am
By Elwood
IPv6
Jan 25, 2025 10:45 pm
By Samson
mudstrlcpy and mudstrlcat
Jan 18, 2025 5:23 pm
By Samson
I3 and IMC
Jan 17, 2025 9:35 pm
By Samson
AFKMud 2.5.1
Jan 17, 2025 2:22 pm
By Samson
SWFotEFUSS 1.5.3
Author: Various
Submitted by: Samson
SWRFUSS 1.4.3
Author: Various
Submitted by: Samson
SmaugFUSS 1.9.8
Author: Various
Submitted by: Samson
AFKMud 2.5.2
Author: AFKMud Team
Submitted by: Samson
SmaugFUSS 1.9.7
Author: Various
Submitted by: Samson
Users Online
Anthropic, Bing, Meta

Members: 0
Guests: 6
Stats
Files
Topics
Posts
Members
Newest Member
507
3,812
19,723
594
Bardecome

» SmaugMuds » Bugfix Lists » AFKMud Bugfix List » AFKMud Bug Archive » [Bug] Scavenging mobs claim t...
Forum Rules | Mark all | Recent Posts

[Bug] Scavenging mobs claim to pick up prototype items
< Newer Topic :: Older Topic > AFKMud 1.77

Pages:<< prev 1 next >>
Post is unread #1 Sep 10, 2006 4:32 pm   
Go to the top of the page
Go to the bottom of the page

Samson
Black Hand
GroupAdministrators
Posts3,707
JoinedJan 1, 2002

 
Bug: Scavenging mobs claim to pick up prototype items
Danger: Low - Annoyance spam
Discovered in: AFKMud 1.77
Found by: Valcados
Fixed by: Valcados

---

handler.c, obj_to_char

Locate:
   if( IS_OBJ_FLAG( obj, ITEM_PROTOTYPE ) )
   {
      if( !IS_IMMORTAL( ch ) && !IS_ACT_FLAG( ch, ACT_PROTOTYPE ) )
         return obj_to_room( obj, ch->in_room, ch );
   }


Change to:
   if( IS_OBJ_FLAG( obj, ITEM_PROTOTYPE ) )
   {
      if( !IS_IMMORTAL( ch ) && ( !IS_NPC(ch) || !IS_ACT_FLAG( ch, ACT_PROTOTYPE ) ) )
         return obj_to_room( obj, ch->in_room, ch );
   }


update.c, mobile_update

Locate:
         for( obj = ch->in_room->first_content; obj; obj = obj->next_content )
         {
            if( CAN_WEAR( obj, ITEM_TAKE ) && obj->cost > max && !IS_OBJ_FLAG( obj, ITEM_BURIED ) )
            {
               obj_best = obj;
               max = obj->cost;
            }
         }


Change to:
         for( obj = ch->in_room->first_content; obj; obj = obj->next_content )
         {
            if ( IS_OBJ_FLAG( obj, ITEM_PROTOTYPE ) && !IS_ACT_FLAG( ch, ACT_PROTOTYPE ) )
               continue;
            if( CAN_WEAR( obj, ITEM_TAKE ) && obj->cost > max && !IS_OBJ_FLAG( obj, ITEM_BURIED ) )
            {
               obj_best = obj;
               max = obj->cost;
            }
         }


mspecial.c, spec_janitor

Locate:
      if( !IS_WEAR_FLAG( trash, ITEM_TAKE ) || IS_OBJ_FLAG( trash, ITEM_BURIED ) )
         continue;


Below that, add:
      if( IS_OBJ_FLAG( trash, ITEM_PROTOTYPE ) && !IS_ACT_FLAG( ch, ACT_PROTOTYPE ) )
         continue;


Valcados said:


Janitors and scavenger mobs do not check if the shiny objects they want are prototype. If the object is prototype, they will repeatedly issue echos to the effect that they have picked it up, when in fact they have not.

Pages:<< prev 1 next >>