Login
User Name:

Password:



Register

Forgot your password?
do_owhere recursive
Author: Khonsu
Submitted by: Khonsu
Changes list / Addchange
Author: Khonsu
Submitted by: Khonsu
6Dragons mp3 sound pack
Author: Vladaar
Submitted by: Vladaar
AFKMud 2.2.3
Author: AFKMud Team
Submitted by: Samson
SWFOTEFUSS 1.5
Author: Various
Submitted by: Samson
Users Online
There are currently no members online.

Members: 0
Guests: 16
Stats
Files
Topics
Posts
Members
Newest Member
489
3,793
19,649
597
Aileenutz

Today's Birthdays
There are no member birthdays today.
» SmaugMuds » Bugfix Lists » AFKMud Bugfix List » AFKMud Bug Archive » [Bug] Switched players always...
Forum Rules | Mark all | Recent Posts

[Bug] Switched players always show [help start]
< Newer Topic :: Older Topic > AFKMud 1.77

Pages:<< prev 1 next >>
Post is unread #1 Nov 5, 2006 1:42 pm   
Go to the top of the page
Go to the bottom of the page

Samson
Black Hand
GroupAdministrators
Posts3,685
JoinedJan 1, 2002

 
Bug: Switched players always show [help start]
Danger: Trivial - Minor display glitch
Discovered in: AFKMud 1.77
Found by: Kazro
Fixed by: Toadvile

---

comm.c, display_prompt

Locate:
   if( !IS_PCFLAG( ch, PCFLAG_HELPSTART ) )
      prompt = helpstart;


Change to:
   if( !IS_NPC(ch) && !IS_PCFLAG( ch, PCFLAG_HELPSTART ) )
      prompt = helpstart;


This is a side affect of not paying attention to the logic of the IS_PCFLAG macro and forgetting that you will often still need to pair it with an IS_NPC check even though it has one in the macro. Could be an indication the macro is flawed and needs to be fixed. But for now this check solves the minor problem.

Pages:<< prev 1 next >>