Login
User Name:

Password:



Register

Forgot your password?
Bug in will_fall( )
Nov 25, 2019 11:10 pm
By GatewaySysop
Dusting off the old code...
Nov 2, 2019 6:52 pm
By Remcon
ADD NEW SD_DAMTYPES
Nov 1, 2019 8:02 pm
By Remcon
Forum Search/User Post History
May 13, 2019 12:43 pm
By Keirath
AFKMud 2.2.2
Mar 3, 2019 5:35 pm
By Samson
SmaugFUSS 1.9.3
Author: Various
Submitted by: Samson
AFKMud 2.2.2
Author: AFKMud Team
Submitted by: Samson
tintin++ ogg sound player script for linux
Author: Robert Smith
Submitted by: Vladaar
6Dragons ogg Soundpack
Author: Vladaar
Submitted by: Vladaar
6Dragons 4.4
Author: Vladaar
Submitted by: Vladaar
Users Online
CommonCrawl

Members: 0
Guests: 0
Stats
Files
Topics
Posts
Members
Newest Member
482
3,749
19,419
571
Vladaar

Today's Birthdays
There are no member birthdays today.
» SmaugMuds » Bugfix Lists » SmaugFUSS Bugfix List » check_tumble
Forum Rules | Mark all | Recent Posts

check_tumble
< Newer Topic :: Older Topic >

Pages:<< prev 1 next >>
Post is unread #1 Dec 18, 2017 9:21 pm   
Go to the top of the page
Go to the bottom of the page

Remcon
Geomancer
GroupAdministrators
Posts1,877
JoinedJul 26, 2005

 
skills.c function check_tumble
find
   if( !IS_NPC( victim ) && !victim->pcdata->learned[gsn_tumble] > 0 )
      return FALSE;

change that to
   if( !IS_NPC( victim ) && victim->pcdata->learned[gsn_tumble] <= 0 )
      return FALSE;

Pages:<< prev 1 next >>