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Fledgling

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Posts15
JoinedAug 29, 2008
I'm looking for a way to help balancing mobs in our mud. Following Herne's Smaug building guide, I came to this formula, that is used to calculate a base for the exp that a mob can give:
level*level*level*5 + maxhitpoints - (ac-50)*2 + ((damnum*damsize+damroll) *50) + Hitroll*level*10
Does anyone know how this formula is designed?
level*level*level*5 + maxhitpoints - (ac-50)*2 + ((damnum*damsize+damroll) *50) + Hitroll*level*10
Does anyone know how this formula is designed?


Off the Edge of the Map

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Posts1,199
JoinedMar 21, 2006
What do you mean designed?



Fledgling

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Posts15
JoinedAug 29, 2008
Well, I mean, from where appear those numbers? why is level*level*level and no level*level? or why is *50 and not *10? what system have been used to calibrate the amount of experience a mob will give?



Sorcerer

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Posts902
JoinedJan 29, 2007
I think reading too much into this might not be very productive; I'm guessing that people just tweaked the numbers until they were satisfied. It might be worth drawing the equation with a graphing program of some kind to see how the base xp varies with the parameters. But I would not try to find the "greater meaning" or some masterminded plan in those numbers.
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