New server arrors
< Newer Topic
:: Older Topic >
Pages:<< prev 1 next >>
#1 Dec 2, 2014 6:32 am
GroupMembers
Posts16
JoinedNov 27, 2014
Preloading player data for: Admin (9K)
[*****] BUG: fread_char: no match: d
[*****] FILE: ../player/a/Admin LINE: 17
[*****] BUG: fread_char: no match: d
[*****] FILE: ../player/a/Admin LINE: 18
Loading player data for: Admin (9K)
[*****] BUG: fread_char: no match: d
[*****] FILE: ../player/a/Admin LINE: 17
[*****] BUG: fread_char: no match: d
[*****] FILE: ../player/a/Admin LINE: 18
any help
#2 Dec 2, 2014 3:00 pm
Black Hand
GroupAdministrators
Posts3,697
JoinedJan 1, 2002
Load the pfile into a text editor and see what's on those lines. The "d" makes me think it's a dice formula or something.
#3 Dec 2, 2014 4:32 pm
GroupMembers
Posts16
JoinedNov 27, 2014
#PLAYER Version 5 Name Admin~ Sex 1 Class 5 Race 1 Age 0 23 9 605 Languages -1 1 Level 65 Played 75320 Room 10300 HpManaMove 49 24 145 145 110 110 Gold 15420 Exp 2000 Height 24 Weight 42 Act 1644189256d&2d AffectedBy 524288d Position 112 Style 2 Practice 4 SavingThrows 0 0 0 0 0 Alignment 0 Favor 0 Glory 0 MGlory 0 Hitroll 0 Damroll 0 Armor 100 Susceptible 16
also Hope quick question. What you i need to do to get
You stand inside the Bedquilthaven Academy, an establishment designed to teach the basics of play inside this game. Each room has a specific purpose and contains information on the various commands to maneuver around and interact with the
to look like this
You stand inside the Bedquilthaven Academy, an establishment designed to teach the basics of play inside this game. Each room has a specific purpose and contains information on the various commands to maneuver around and interact with the
Ie change the line length from around 80 to 70 or even less.
This is for an 8 bit computer that can only have 32 to 64 letters per line.
#4 Dec 2, 2014 5:25 pm
Black Hand
GroupAdministrators
Posts3,697
JoinedJan 1, 2002
Act 1644189256d&2d
AffectedBy 524288d
Those are EXT_BV fields. They should not be generating complaints from the code since the code should know how to read those properly.
As far as your description thing, you'd be kinda stuck doing that the hard way and manually shortening the lines to fit the 64 char limit.
#5 Dec 2, 2014 5:41 pm
GroupMembers
Posts16
JoinedNov 27, 2014
The code is from the default ADMIN file
#6 Dec 2, 2014 7:18 pm
Black Hand
GroupAdministrators
Posts3,697
JoinedJan 1, 2002
That Admin file was saved with SmaugFUSS so unless you're not using FUSS that shouldn't be an issue.
#7 Dec 13, 2014 5:48 am
GroupMembers
Posts16
JoinedNov 27, 2014
MOVED
A new player created with SmaugFUSS and this when login in
Comm: Loading player data for: Polaris (2K)
Bug: [*****] BUG: fread_char: no match: d
Bug: [*****] FILE: ../player/p/Polaris LINE: 17
Bug: [*****] BUG: fread_char: no match: d
Bug: [*****] FILE: ../player/p/Polaris LINE: 18
Bug: [*****] BUG: fread_char: no match: d
Bug: [*****] FILE: ../player/p/Polaris LINE: 48
Bug: [*****] BUG: fread_char: no match: d
Bug: [*****] FILE: ../player/p/Polaris LINE: 49
Bug: [*****] BUG: fread_char: no match: d
Bug: [*****] FILE: ../player/p/Polaris LINE: 50
Bug: [*****] BUG: fread_char: no match: d
Bug: [*****] FILE: ../player/p/Polaris LINE: 51
any help
A new player created with SmaugFUSS and this when login in
Comm: Loading player data for: Polaris (2K)
Bug: [*****] BUG: fread_char: no match: d
Bug: [*****] FILE: ../player/p/Polaris LINE: 17
Bug: [*****] BUG: fread_char: no match: d
Bug: [*****] FILE: ../player/p/Polaris LINE: 18
Bug: [*****] BUG: fread_char: no match: d
Bug: [*****] FILE: ../player/p/Polaris LINE: 48
Bug: [*****] BUG: fread_char: no match: d
Bug: [*****] FILE: ../player/p/Polaris LINE: 49
Bug: [*****] BUG: fread_char: no match: d
Bug: [*****] FILE: ../player/p/Polaris LINE: 50
Bug: [*****] BUG: fread_char: no match: d
Bug: [*****] FILE: ../player/p/Polaris LINE: 51
any help
#8 Dec 13, 2014 7:28 pm
GroupMembers
Posts398
JoinedMar 8, 2005
My guess would be that some loading routine is using fread_number() instead of fread_dice() (or whatever SmaugFUSS calls it).... but the corresponding save code is saving things as dice values?
The alternative is that something is writing extra random 'd's for some reason...
The alternative is that something is writing extra random 'd's for some reason...
#9 Dec 18, 2014 4:43 pm
Last edited Dec 18, 2014 7:33 pm by Remcon
GroupMembers
Posts16
JoinedNov 27, 2014
Will keep to this topic...
new Bug I think with new build.
*2 of the same post all the time with say or using '
Need fix please
new Bug I think with new build.
<24hp 145m 110mv> <#6010> Polaris says 'ahh, cool.' Polaris says 'ahh, cool.' <24hp 145m 110mv> <#6010> ' Have a few drinks on me. typing a bit offff You say 'Have a few drinks on me. typing a bit offff' <24hp 145m 110mv> <#6010> Polaris says 'checking out WoS' Polaris says 'checking out WoS' <24hp 145m 110mv> <#6010> 'also look at. You say 'also look at.' <24hp 145m 110mv> <#6010> ' f. wheres the link :D You say 'f. wheres the link :D' <24hp 145m 110mv> <#6010> Polaris wonders 'worldofspectrum . org?' Polaris says 'worldofspectrum . org?' <24hp 145m 110mv> <#6010> Polaris says 'found fuse 1.1.1' Polaris says 'found fuse 1.1.1'
*2 of the same post all the time with say or using '
Need fix please
#10 Sep 8, 2016 9:19 pm
GroupMembers
Posts78
JoinedAug 28, 2016
Sorry to resurrect a thread here, but I'm having same issue.. did anyone find a fix?
FUSS 1.92
new character created. new character saved. new character logs in
from pfile
FUSS 1.92
new character created. new character saved. new character logs in
Bug: [*****] BUG: fread_char: no match: d Bug: [*****] FILE: ../player/t/Test LINE: 17
from pfile
Weight 136 Act 1644168776d <--- Line 17 Position 112 Style 2
#11 Sep 23, 2016 4:19 pm
GroupMembers
Posts24
JoinedJan 7, 2010
joeyfogas said:
Sorry to resurrect a thread here, but I'm having same issue.. did anyone find a fix?
FUSS 1.92
new character created. new character saved. new character logs in
Bug: [*****] BUG: fread_char: no match: d Bug: [*****] FILE: ../player/t/Test LINE: 17
from pfile
Weight 136 Act 1644168776d <--- Line 17 Position 112 Style 2
Problem is that when printing a bitvector to a file, an unneccesary 'u' is added.
Fix:
Open up misc.c and find print_bitvector(). Change this: snprintf( p, ( XBI * 12 ) - ( p - buf ), "%ud", bits->bits[x] ); To This: snprintf( p, ( XBI * 12 ) - ( p - buf ), "%d", bits->bits[x] );
Sorry this took so long...I haven't been checking the forums as often as I used to...
Sadiq
#12 Sep 23, 2016 4:28 pm
Last edited Sep 23, 2016 4:41 pm by Sadiq
GroupMembers
Posts24
JoinedJan 7, 2010
ardentcrest said:
Will keep to this topic...
new Bug I think with new build.
<24hp 145m 110mv> <#6010> Polaris says 'ahh, cool.' Polaris says 'ahh, cool.' <24hp 145m 110mv> <#6010> ' Have a few drinks on me. typing a bit offff You say 'Have a few drinks on me. typing a bit offff' <24hp 145m 110mv> <#6010> Polaris says 'checking out WoS' Polaris says 'checking out WoS' <24hp 145m 110mv> <#6010> 'also look at. You say 'also look at.' <24hp 145m 110mv> <#6010> ' f. wheres the link :D You say 'f. wheres the link :D' <24hp 145m 110mv> <#6010> Polaris wonders 'worldofspectrum . org?' Polaris says 'worldofspectrum . org?' <24hp 145m 110mv> <#6010> Polaris says 'found fuse 1.1.1' Polaris says 'found fuse 1.1.1'
*2 of the same post all the time with say or using '
Need fix please
Dunno how it crept into FUSS, but do_say got an extra call to act() put in...
Here's the fix:
Open act_comm.c and find act(). Near the bottom of the function, immediately following the first switch block, you will see this: default: act( AT_SAY, "$n says '$t'", ch, sbuf, vch, TO_VICT ); break; } act( AT_SAY, "$n says '$t'", ch, sbuf, vch, TO_VICT ); That call to act() that falls outside of the switch block is unneeded. Either commented it out, or delete the line.
Both of those calls to act() are aimed at TO_VICT, which is why you only see one of yours, but two of everyone else's...
Another interesting, semi-related bug(?) is that you can't use the 'say' command, when typed out (the shortcut still works).
(applies to fresh out of the box FUSS 192)
If, for example, you type 'say hello' and send it to the mud, you will
get "say what and to whom" (or somesuch) back. This is because the command
'sayto' is higher on the priority list, than 'say'. (This is also why in
some MOBprogs, you aren't seeing things that mobs are supposed to be saying.)
The solution is to go into the game with your immortal and type:
'cedit sayto lower'. Keep sending that same command until the output
says something about sayto being moved below say. Then type 'cedit save cmdtable'.
Sadiq
Pages:<< prev 1 next >>